#(pven) Script to work as an anvil
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(pven) Script to work as an anvil
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you could use a literal anvil inventory
otherwise just a chest inventory and clicks item on specific slot listeners
aren't the players gonna be using the anvil if i use an anvil inventory or am i not understanding right?
Have you tried asking the Geyser team? if it's an actual client-side limitation of bedrock then a different GUI wouldn't help
nah, i haven't, thought i could fix it like this, so theres no mechanism that applies an enchant to an item?
!m enchantments
!m ItemTag.enchantments
Sets the item's enchantments as a map of EnchantmentTags or enchantment names to level.
For example: - inventory adjust slot:hand enchantments:sharpness=1
Does not remove existing enchantments, for that use !mechanism ItemTag.remove_enchantments
ItemTag
MapTag
<ItemTag.enchantment_map> Returns a map of enchantments on the item. Map keys are enchantment name...
Should maybe make a manual testing item to verify it can actually work first
alright thanks