#(yriokiri) custom head in inventory container lag
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(yriokiri) custom head in inventory container lag
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!debug
If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!
Help us help you by pasting your script to https://paste.denizenscript.com/New/Script and linking it back here.
(If it's an inventory script/script)
ye sorry was taking only the necessary parts for the paste
Content of Denizen Script Paste #110845: Unnamed Denizen Script Paste... pasted 2023/06/08 10:07:54 UTC-07:00, Paste length: 1834 characters across 65 lines, Content: Fast_Travel_GUI: type: inventory
Content of Server Log Paste #110847: Denizen Debug Logs From Prison... pasted 2023/06/08 10:09:44 UTC-07:00, Paste length: 2992 characters across 37 lines, Content: Java Version: 17.0.6Up-time: 11m
head skins i got them from https://minecraft-heads.com
On Minecraft-Heads.com you can find more than 30.000 custom heads, which can be used to decorate your world! The collection is seperated into two databases: the first contains custom heads, which never change their texture, using the Give-Codes from Minecraft 1.8+, the second one includes player heads which can be used in all Minecraft versions.
Can you set debug to true in your command script, and try again?
oh gosh missed it sorry
Content of Server Log Paste #110848: Denizen Debug Logs From Prison... pasted 2023/06/08 10:12:25 UTC-07:00, Paste length: 6757 characters across 53 lines, Content: Java Version: 17.0.6Up-time: 14m
there you go
Could you comment out the model data mech on your filler, and see if that makes it faster?
Comment out, or temporarily remove it.
already tried . the problems are the heads
removed them and it worked
Content of Server Log Paste #110849: Denizen Debug Logs From Prison... pasted 2023/06/08 10:15:38 UTC-07:00, Paste length: 5983 characters across 50 lines, Content: Java Version: 17.0.6Up-time: 17m
see
removed the heads and now it's perfect
!m skull_skin
!m itemtag.skull_skin
Sets the player skin on a player_head.
A head should have a Texture blob, the player's UUID, and the player's Name.
The most-correct input is UUID|Texture|Name.
You can alternately input Name|Texture|UUID and the order will be automatically corrected.
You can alternately input just a UUID, or just a Name, or just UUID|Texture, or just Name|Texture, and the missing data will be downloaded.
You can alternately input just a Texture and the remaining data will be filled as name "null" and UUID "000-...
ItemTag
ElementTag(|ElementTag(|ElementTag))
<ItemTag.skull_skin> Returns the UUID of the player whose skin a skull item uses. Note: Item must ...
<ItemTag.skin> Returns the UUID of the player whose skin a skull item uses. Note: Item must be a '...
<ItemTag.has_skin> Returns whether the item has a custom skin set. (Only for 'player_head's)
if i fetch the skin from my player it does not lag
but if i use a skin from the web yes
You can alternately input just a UUID, or just a Name, or just UUID|Texture, or just Name|Texture, and the missing data will be downloaded.
The most-correct input is UUID|Texture|Name.
^ can give it everything so that it doesn't have to fetch it
the name can be anything right?
Could it be that it is having issues with the uuid format. No - characters in there
And because of it, it's needing to get a uuid from Mojang.
Later Will try to adjust the format 👍
here is an empty uuid if u need it 00000000-0000-0000-0000-000000000000
with the -s
but it also says that you can give it just the texture id only. that way it also doesn't fetch anything