#(JosedaLoC) NPC gets stuck with doors

55 messages · Page 1 of 1 (latest)

rocky rain
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Hello,
Sometimes, when the NPC is pathfinding to a location, it opens doors they shouldn't and get stuck.
Example:
Look at image

cerulean vortexBOT
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(JosedaLoC) NPC gets stuck with doors

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rocky rain
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They have enough room to go past those doors but they just stand there

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I am using the new pathfinder with check-bounding-boxes: true and open-doors: true

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No errors in console

shut kiln
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!logs

stiff ledgeBOT
# shut kiln !logs
Info: logs

Please post your full latest log file.

Background Info: One of the most helpful tools to identifying the source of a problem is your server logs file! Logs contain all sorts of important information like server and plugin versions, any error messages, and a lot more important information (More Info).

How To: Your log can be found in the logs folder within your server folder. The most recent log is a text file labeled latest.log. To get help using these logs, please open that file in a text editor and copy all of the text, then open https://paste.denizenscript.com/New/Log and paste the text into the box on the page. Then click "Submit" and copy the URL and paste that back into this channel.

Please do not upload the file to Discord or to other pastebin services, use the log pastebin linked above.

tulip pagoda
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Can you make a video

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I know the movement ai isn’t perfect here atm

rocky rain
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I also found out that sometimes the NPC doesn't even open doors

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This is what happens, as you see, instead of going directly to the target location, it opens a decoration door it should open and then gets stuck

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I think the errors appearing about Task #8752 for Citizens (The door opener) could be fixed on my side as they appear when I remove an NPC with my plugin that has an active navegation. I just need to cancel that navegation and then remove it. It should fix them.

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But those are not really relevant as they only appear after removing the NPC as I already said

rocky rain
shut kiln
stiff ledgeBOT
# shut kiln !logcheck https://paste.denizenscript.com/View/110783
Server Version

Pufferfish version git-Pufferfish-70 (MC: 1.19.4)

Plugin Version(s)

Citizens v2.0.31-SNAPSHOT (build 3100) -- (Outdated build, behind by 1)

Checked For

@shut kiln

UUID Version

4 (:white_check_mark: Online)

Other Noteworthy Plugin(s)

ProtocolLib v5.0.0

Possibly Relevant Plugin(s)

FastAsyncWorldEdit v2.6.2-SNAPSHOT-437;362f6cc - This plugin has been known to break the plugin load order on many servers, due to usage of the 'loadbefore' directive in its 'plugin.yml'.

shut kiln
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FAWE is likely to be relevant in the testing here;

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can you also test on Paper?

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!latest Paper

stiff ledgeBOT
# shut kiln !latest Paper
Update Paper

Paper is a higher-performance alternative to Spigot that is 100% compatible with the equivalent Spigot version. It's much easier to update than Spigot itself, and carries a lot of performance and quality-of-life benefits.

Latest Paper builds are at https://papermc.io/downloads.

(If you would prefer to use a Spigot build, refer to !update spigot).

tulip pagoda
tulip pagoda
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I’ll have to look on the weekend

rocky rain
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About the issue?

tulip pagoda
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Sorry, I work a full time job and haven’t gotten to this.

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Will come eventually.

rocky rain
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No pressure, but do you think you will get this fixed by Thursday?

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If not, I will develop a workaround

tulip pagoda
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Depends really, I do have a lot on my plate.

rocky rain
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Like I said, if you have work to do, don't worry about this, I have a workaround prepared

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It is Thursday, but don't worry

tulip pagoda
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I think the fix to this is to add directions to the door examiner

rocky rain
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Probably

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But yet again, I have a workaround to make doors open automatically and then close so it doesn't depend on the NPC's Door opener

tulip pagoda
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Ok

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Well, I can try to look at this tomorrow but yeah I’m basically flat out between work and other projects

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Let alone providing support

rocky rain
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Don't worry, take your time

tulip pagoda
boreal relicBOT
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@rocky rain