#(Joshie) Confusion with color type on text display

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edgy narwhal
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/ex spawn "text_display[text=<white> <n><&6>ᴀʟɪᴄᴇ ᴀʟʟѕᴡᴏʀᴛʜ <n><&f>ᴛᴜᴛᴏʀɪᴀʟ ɢᴜɪᴅᴇ;pivot=center;background_color=0;scale=1,1,1]" <player.location>
dull ventureBOT
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(Joshie) Confusion with color type on text display

dull ventureBOT
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edgy narwhal
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Attempting to get a transparent background

true robin
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!objecttype color

tribal krakenBOT
# true robin !objecttype color

A ColorTag represents an RGBA color code.

Note that a ColorTag is NOT a base dye color (used by wool, etc). That is handled by a separate naming system.

Constructing a ColorTag also accepts 'random' to pick a random RGB color,
or 'transparent' to return 0,0,0,0
or RGB hex code like '#FF00FF',
or RGBA hex codes like '#FF00FF80',
or valid minecraft chat color codes (hex or historical codes).

A list of accepted color names can be found at !tag util.color_names.

Red/green/blue/alpha values are each from 0 to 255.

Prefix

co

Base Type

ElementTag

Format

The identity format for colors is <red>,<green>,<blue> or <red>,<green>,<blue>,<alpha> or the name of a color.
When using the numeric form, the number must be between 0 and 255, where 0 is least bright and 255 is most bright.
For example, 'co@50,64,128' or 'co@255,0,0,128' or 'co@red'.

edgy narwhal
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Hero

fading apexBOT
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@edgy narwhal