#(AliShaa) how do i make it so when a player mines a block he doesnt get it?

1 messages · Page 1 of 1 (latest)

trail sand
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I don't want the block to drop at all

timber groveBOT
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(AliShaa) how do i make it so when a player mines a block he doesnt get it?

timber groveBOT
#

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lost cipher
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!e player mines block

olive prismBOT
# lost cipher !e player mines block
Group

Player

Event Lines

player breaks block player breaks <material>

Switches

with:<item> to only process the event when the player is breaking the block with a specified item.

Triggers

when a player breaks a block.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.xp> returns how much XP will be dropped.
<context.should_drop_items> returns whether the event will drop items.

Determine

"NOTHING" to make the block drop no items.
ListTag(ItemTag) to make the block drop a specified list of items.
ElementTag(Number) to set the amount of xp to drop.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

olive prismBOT
#
Group

Player

Event Lines

block drops item from breaking <block> drops <item> from breaking

Triggers

when a items drop from a block due to a player breaking the block in survival mode.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.drop_entities> returns a ListTag of EntityTags of type DROPPED_ITEM. To get the list of I...

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

bleak mantle
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!e block drops item

olive prismBOT
# bleak mantle !e block drops item
Group

Player

Event Lines

block drops item from breaking <block> drops <item> from breaking

Triggers

when a items drop from a block due to a player breaking the block in survival mode.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.drop_entities> returns a ListTag of EntityTags of type DROPPED_ITEM. To get the list of I...

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

bleak mantle
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sorry send it twice. you can just determine the event.

thorn island
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player breaks block is the correct event for this

dawn steepleBOT
swift sluice
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What do you mean why?

bleak mantle
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He wants to determine the drop

snow wharf
zealous sedge
snow wharf
zealous sedge
snow wharf
#

I was active few years back

zealous sedge
snow wharf
#

I re joined

zealous sedge
#

ah

prime sableBOT
#
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#

@trail sand