#(AliShaa) how do i make it so when a player mines a block he doesnt get it?
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(AliShaa) how do i make it so when a player mines a block he doesnt get it?
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<@&525394568410038282>
!e player mines block
Player
player breaks block player breaks <material>
with:<item> to only process the event when the player is breaking the block with a specified item.
when a player breaks a block.
Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.xp> returns how much XP will be dropped.
<context.should_drop_items> returns whether the event will drop items.
"NOTHING" to make the block drop no items.
ListTag(ItemTag) to make the block drop a specified list of items.
ElementTag(Number) to set the amount of xp to drop.
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
Player
block drops item from breaking <block> drops <item> from breaking
when a items drop from a block due to a player breaking the block in survival mode.
Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.drop_entities> returns a ListTag of EntityTags of type DROPPED_ITEM. To get the list of I...
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
!e block drops item
Player
block drops item from breaking <block> drops <item> from breaking
when a items drop from a block due to a player breaking the block in survival mode.
Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.drop_entities> returns a ListTag of EntityTags of type DROPPED_ITEM. To get the list of I...
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
sorry send it twice. you can just determine the event.
player breaks block is the correct event for this
Why?
What do you mean why?
He wants to determine the drop
woah who are you
Wha
i havent seen that name
I was active few years back
???
I re joined
ah
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