#(Niklas) Aggressive mobs.
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At who?
Wolves are passive by default meaning they only get angry if you attack them
Did you mean to search for command age?
!mec entitytag.angry
If the entity is wolf or PigZombie, sets whether the entity is angry.
If the entity is a Vindicator, returns whether it is in "Johnny" mode.
EntityTag
ElementTag(Boolean)
<EntityTag.angry> If the entity is a wolf or PigZombie, returns whether the entity is angry. If th...
Idk if that makes them aggressive or not, try it out
Pair it with entity spawn event
well it makes him aggressive but the wolf doesnt attack me
Did you mean to search for age?
Did you mean to search for mechanism target?
!cmd attack
entity
attack [<entity>|...] (target:<entity>/cancel)
Makes an entity, or list of entities, attack a target.
The attack command causes a mob entity to attack a target mob entity or player.
This technically can be used on an NPC, but it will trigger the Citizens internal punching-pathfinder.
This attack mode doesn't work well. If you want NPC combat, consider using Sentinel instead: https://github.com/mcmonkeyprojects/Sentinel/blob/master/README.md.
To cancel an attack, use the 'cancel' argument instead of specifying a target.