#(Shrunk) glow feature
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Content of Server Log Paste #109408: Denizen Debug Logs From Play.NewEmperors.com Closed Beta V0.2 NEWEMPERORS.COM... pasted 2023/05/02 10:16:21 UTC-07:00, Paste length: 12258 characters across 86 lines, Content: Java Version: 17Up-time: 1d
Content of Denizen Script Paste #109409: Unnamed Denizen Script Paste... pasted 2023/05/02 10:18:22 UTC-07:00, Paste length: 303 characters across 7 lines, Content: presence_sense_task: type: task
Content of Server Log Paste #109408: Denizen Debug Logs From Play.NewEmperors.com Closed Beta V0.2 NEWEMPERORS.COM... pasted 2023/05/02 10:16:21 UTC-07:00, Paste length: 12258 characters across 86 lines, Content: Java Version: 17Up-time: 1d
Paper version git-Paper-"92c1a3e" (MC: 1.19.3)
Citizens: 2.0.30-SNAPSHOT (build 2890) -- (:warning:Outdated build, behind by 180)
Denizen: 1.2.6-SNAPSHOT (build 1788-REL) -- (:warning:Outdated build, behind by 3)
Depenizen: 2.0.0 (build 832) -- (Outdated build, behind by 1)
@lime loom
17 :white_check_mark:
WorldGuard: 7.0.5+3827266, MythicMobs: 5.2.1-fd1d0777, ProtocolLib: 5.0.0-SNAPSHOT-b632
ModelEngine: R3.1.5 - ModelEngine has Citizens support, but that support is known to be buggy. Issues related to NPCs that use ModelEngine should be reported to ModelEngine support, not Citizens.
Multiverse-Core: 4.3.0-b846 - Multi-world configuration plugins may affect NPCs in unexpected ways.
FastAsyncWorldEdit: 2.5.1-SNAPSHOT-339;bb0e201 - This plugin has been known to break the plugin load order on many servers, due to usage of the 'loadbefore' directive in its 'plugin.yml'.
mmm
so im forced to update to 1.19.4?
this is true but uh, this was implemented like a week or so ago, i dont think it can target 1.19.3
yeah. you can try it and see but i would expect problems
it should be on dev builds only rn

Is there an estimated date on when Aya will implement the glow feature into an available build?
it is implemented on an available build, just a developmental version and not a release
Whats the difference? Im quite new to denizen
Latest Denizen stable release builds are at https://ci.citizensnpcs.co/job/Denizen/. Most users should download the stable release build.
Latest Denizen dev builds are at https://ci.citizensnpcs.co/job/Denizen_Developmental/. Dev builds are for usually for test servers only.
Spigot resource page for Denizen is at https://www.spigotmc.org/resources/denizen.21039/ (do NOT download builds from Spigot).
the top link is for release builds; theyre updated every now and then, but not very often
the middle link is for developmental builds, they can often have 1-5 new versions every day
no prob bob
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@lime loom
Thread closed as resolved.
Hello
Thread was manually reopened by @lime loom.
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Content of Denizen Script Paste #109411: Unnamed Denizen Script Paste... pasted 2023/05/02 14:01:23 UTC-07:00, Paste length: 239 characters across 4 lines, Content: script: - flag <[player]> presence_sense_list:<player.location.find_entities.within[25]&...
!c glow
entity
glow (<entity>|...) ({true}/false/toggle/reset) (for:<player>|...)
Sets whether an NPC or entity is glowing.
Sets whether the specified entities glow, defaults to the linked player/NPC if none were specified.
Optionally specify 'for:' with a list of players to fake the entities' glow state for these players.
When using 'toggle' with the 'for:' argument, the glow state will be toggled for each player separately.
If unspecified, will be set globally.
'for:' players remain tracked even when offline/reconnecting, but are forgotten after server restart.
When not using 'for:', the glow is global / on the r...
Ty tho ๐