#(MrCrash) Cleanest item lore

160 messages · Page 1 of 1 (latest)

warm token
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I would need your precious advice to find how to make THE cleanest / pro item lore possible!

I count on you, as always 😄

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(MrCrash) Cleanest item lore

solid ingotBOT
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warm token
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I don't know if I should tag this in discussion thread or help thread?

wise adder
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help is fine

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just be more specific

zinc parrot
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my_stick:
  type: item
  material: stick
  lore:
  - gon whack```
thin jacinthBOT
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Changed to Help/Support

Thread is now a Help/Support thread. A helper will check your thread when available.

warm token
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is pretty ugly

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I need some tips to make it beautifull

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i can use texturepack*

stiff reef
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i would get rid of the -======- things

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and instead use <&m>

warm token
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Yeah obviously all thing u see is just some tests

stiff reef
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that'll make strikethroughs on spaces, looks way better

warm token
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Obviously better:

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maybe i can use some gradiant[]to[]

median mason
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The enchantments look very nice

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I believe someone made a tool for item lore in #showcase as well

warm token
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Why this isn't correct?

warm token
median mason
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Personally I think that works really well since it's down to the point and everything is very clear. I would try changing the description colors to be less vibrant and compare how it looks

warm token
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Do you know if there is a way to frame my text? using a mixture of <&m> for horizontal lines and "|" for vertical lines?

warm token
stiff reef
warm token
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Mmmmh the spacing is annoying

warm token
stiff reef
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when you space something you need to give it quotes

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"something something something"

warm token
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also in item lore? O_o

stiff reef
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iirc yeah

warm token
stiff reef
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oh well forget it then lmao

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read what vscode is warning about it

warm token
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VScode don't provide autocompletion for gradient, so the error isn't indicated

stiff reef
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no it's because that's incorrect

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!t gradient

obsidian peakBOT
# stiff reef !t gradient
Cannot Specify Searched Tag

Multiple possible tags: <&gradient[from=<color>;to=<color>;(style={RGB}/HSB)]>, <ElementTag.color_gradient[from=<color>;to=<color>;(style={RGB}/HSB)]>, <ElementTag.hsb_color_gradient[from=<color>;to=<color>]>.

stiff reef
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!t &gradient

obsidian peakBOT
# stiff reef !t &gradient

Returns a chat code that makes the following text be the specified color.
Input works equivalently to !tag ElementTag.color_gradient, return to that tag for more documentation detail and input examples.
The gradient runs from whatever text is after this gradient, until the next color tag (0-9, a-f, 'r' reset, or an RGB code. Does not get stop at formatting codes, they will be included in the gradient).
Note that this is a magic Denizen tool - refer to !language Denizen Text Formatting.

Returns

ElementTag

Examples
- narrate "<&gradient[from=black;to=white]>these are the shades of gray <white>that solidifies to pure white"
stiff reef
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it has an &

warm token
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. . .

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Ty 😐

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Okay so ... look like gradient tool don't work with <&m> and spaces

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A "bug"

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?*

stiff reef
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debug

warm token
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That display the &m line but not the gradient

warm token
zinc parrot
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<&gradient[from=0,255,239;to=22,124,186]><&m><&sp.repeat[20]> should work fine

stiff reef
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remove that

warm token
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i hate myself

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Ty

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x)

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Okayyy look better right?

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Just need to remove things behind "When in Main Hand:"

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(Advanced tooltips are OFF)

mortal shadow
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Consider also using Emojis if that's relevant to that - they can make lore look fancier in some cases

mortal shadow
obsidian peakBOT
# mortal shadow !m hides

Sets the item's list of data types to hide.
Valid hide types include: ATTRIBUTES, DESTROYS, ENCHANTS, PLACED_ON, ITEM_DATA, UNBREAKABLE, DYE, or ALL.
ITEM_DATA hides potion effects, banner patterns, etc.
Use "ALL" to automatically hide all hideable item data.

Object

ItemTag

Input

ListTag

Tags

<ItemTag.hides> Returns a list of item data types to be hidden from view on this item. Valid hide ...

warm token
median mason
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Pretty sure we'll get even more with what was introduced in the newest snapshot

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Emojis are a good though because it crosses language barriers

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For example, giving emojis to enchantments

warm token
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Yeah bu i use Item Adder emoji and IA isn't friend with Denizen lmao

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IA support isn't for me

stiff reef
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how tf did you center the text?

warm token
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spacing lel

stiff reef
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oh

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that'll probably break on other people's monitors

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different gui scale, windowed/fullscreen, different resolution

warm token
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Yeah that's true

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No way to make it center everywhere?

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Wait, i try with windowed minecraft and other GUI scale and that stay centered

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Look clean for me

median mason
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If you want you could send the lore here to double check

warm token
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    - <&gradient[from=0,255,239;to=22,124,186;style=rgb]><&m><&l>𓄲                                       𓄴
    - <&gradient[from=0,255,239;to=22,124,186;style=rgb]>      La <&gradient[from=220,0,255;to=125,0,187;style=rgb]><&l>hache UTOPIQUE F évolutive
    - <&gradient[from=0,255,239;to=22,124,186;style=rgb]>      peut être évolué au prochain niveau
    - <&gradient[from=0,255,239;to=22,124,186;style=rgb]>       en cassant les blocs ci-dessous !
    - <empty>
    - <&gradient[from=0,255,239;to=22,124,186;style=rgb]><&m><&l>𓄲                                       𓄴
    - <&gradient[from=220,0,255;to=125,0,187;style=rgb]>               <&l>-Prochain niveau-
    - <&f><&l>          <player.item_in_hand.flag[UTOhache_evo1].if_null[0]> <&gradient[from=0,255,239;to=22,124,186;style=rgb]>/ <&f>500 <&gradient[from=0,255,239;to=22,124,186;style=rgb]>buches cassé
    - <empty>
    - <&gradient[from=0,255,239;to=22,124,186;style=rgb]><&m><&l>𓄲                                       𓄴
    -                    <&f>⌈<&b><&l>➭<&f>⌋ <&gradient[from=0,255,239;to=22,124,186;style=rgb]>Fortune <&f><&l><&n>3
    -                    <&f>⌈<&b><&l><&f>⌋ <&gradient[from=0,255,239;to=22,124,186;style=rgb]>Efficacité <&f><&l><&n>10```
median mason
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I'm not home right now but I can check when I do

warm token
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Yes np ty 😉

zinc parrot
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well, not so much break, but uh, its possible if its too big because of resolution size, itll go off screen

hallow trout
# warm token Look clean for me

Uhhh this is fancy but is it really clean?
Maybe that's mine problem but- These all shiny thicc item tooltips a little bit... cheap looking? The most comfort and easy to read ones is that are made with respect to vanilla style, as for me. Once again, just my opinion.

I dunno if you're using resource pack on your server, but look... as for now that's the coolest tooltips I've seen:

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I guess you can ignore 3d model part cause this is actually a mod, but, eh, once again, for me this is the real definition of "clean"

stiff reef
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that's real clean

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yeah no objections to clean being defined as that

median mason
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Flawless

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Biggest advice is just don't overdo it

warm token
hallow trout
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Are you planning to make every item lore with fixed size?

warm token
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It is true that the lore will be substantially the same for each item of this type after all..

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But the whole text do be writted in the config of Item Adder, i don't want that, maybe i can add a tooltips with emoji and use some negative spacing to make it match with the vanilla tooltips?

hallow trout
# warm token It is true that the lore will be substantially the same for each item of this ty...

Uh. Maybe that's not a really nice idea... I mean, if you have these separators (lines between text) then maybe yeah but... It can make every one item less individual and everything can look kinda almost the same. Different width is easier for player's eyes just because you expect to see the difference while you hovering over a few different items. I will be confused for a moment if I'll hover over another item and the tooltip on first sight will not have any change

warm token
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Yes I understand what you mean

hallow trout
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Maybe I'm overcomplicating things, but that's how it works in a design. UX is pretty important imo :P

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alignment and symmetry is important but when you overdo it, it can hurt

zinc parrot
warm token
hallow trout
zinc parrot
warm token
hallow trout
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I believe that almost every of the elements present in that video (excluding 3d) can be done even via vanilla client with proper unicode symbols use

zinc parrot
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i think the 3d thing is totes possible

warm token
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I once tried to use font-related techniques, never again

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So in the end, to come back to the tooltips, would you advise me to try to make a custom tooltip? If yes, how ? maybe it is possible in a vanilla way (texture pack)

hallow trout
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Almost everything can be done via resourcepack, even that frame around the tooltip

zinc parrot
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everything in that clip can be done in a resource pack, yeah

warm token
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So do you know where minecraft manages the texture of tooltips?

hallow trout
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You don't really need to mess with tooltip itself

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It'll be a font and a bunch of different symbols

warm token
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I never understood how to make them really work, I understand that it is simply a texture and a config but I did not find any documentation explaining which place of the texture will be displayed in which place according to what

hallow trout
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With resource pack, you're replacing some unused symbols to your own textures. You can change size and height of that symbol so it'll fit very well once you just insert it in the lore

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negative space will help to move that symbols not only up, down, right but left as well

analog bolt
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it is dynamically rendered, you control it with a core shader

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it is not simply a texture in this case

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one example of editing it is Royal Tooltips, you can search for it and look at the shader files and edit it. that's where most of these custom tooltips have spawned from since it makes it easy to modify the tooltip

warm token
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Oh nice

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i'm gonna take a look

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thank's !

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Just one question, is the tooltips general to all items or is there a way to choose which one it applies to?

analog bolt
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if you want it to only apply to a specific item then you need to make use of negative spacing and custom font textures/overlays

warm token
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oh sad

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while I'm at it, for negative spacing is there a place to find information? the meta denizen does not mention it, until then I use the kalebroo script but I would like to be able to really choose my negative spacing more precisely

fathom cloud
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The hell is that lore xD

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Less is more!

stiff reef
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colors too bland imo

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if its meant to be bland then cool! like if its a rarity system, more common items have less vibrant colors while rarer items are full vibrant then cool

hallow trout
fathom cloud
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I just couldn't imagine reading so much on an item

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I guess it depends on the server

stiff reef
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LIKE REALLY COOL

fathom cloud
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we have it as rarity thing

hallow trout
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That's a nice example. At least there you can tell the difference between colors and what each of the line means even not reading the text

fathom cloud
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Yeah again it depends on the server, I understand if you have loads of RPG elements to show but I like to keep things as clean as possible as I don't have any like, custom item attributes.

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yet

hallow trout
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Things must be clean as possible ESPECIALLY with a lot of items! :)

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cuz that literally means that you will be staring on those stats and infos for a lot of time

stiff reef
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@warm token