#(Behr) Display entities via schematics & interpolation
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kind of like this except display entities
I think every single block
(Behr) Display entities via schematics & interpolation
actually had another question too, im not figuring out how to handle the interpolation of the block entities at all; i've tried adjusting their velocity but i forgot they dont tick, i've tried pushing them but they just teleport to my location and their translation rotation just gets all botched, and i can teleport them but it's still just as choppy as teleporting entities - wanted a smoother transition without repeating all of these
I think you would need to kill and re-spawn them on different locations
wouldnt that be very performance heavy?
or does teleporting have the same efficiency?
Smoothest way to teleport them is to mount them to a living entities ala an armor stand
it’s definitely more on the performance heavy end though than just display entities
If you’re just moving then in a smaller area though why not just use translation?
i'm trying to move them in relation to where my cursor is, like in my clip - but im not sure how to move them smoothly with interpolation on the translation after they already exist
i'd adjust the translation alone to move it around but if im not looking at where it actually is, it'll unrender
Yeah that was what I was afraid of
Sadly the origin doesn’t move with the translation
If you just want the display entities to move smoothly while teleporting, mounting is the way
you did just give me the idea though, i could try to teleport it if their yaw is too far away from their origin instead of the translation adjustment
I wonder if you could do a hybrid approach to teleport when the movement was too far but otherwise use translation?
jinx you owe me a soda
Great minds lol