Even when there are no players online, Citizens takes up quite a bit.
#(Agony) Citizens taking up main CPU Usage
17 messages · Page 1 of 1 (latest)
(Agony) Citizens taking up main CPU Usage
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<@&525394568410038282>
Server thread8.82%
net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC.l()4.62%
net.citizensnpcs.util.PlayerUpdateTask.run()2.71%
net.citizensnpcs.nms.v1_19_R2.entity.nonliving.ArmorStandController$EntityArmorStandNPC.l()0.65%
net.citizensnpcs.nms.v1_19_R2.entity.ParrotController$EntityParrotNPC.U()0.45%
net.citizensnpcs.ProtocolLibListener$2.onPacketSending()0.08%
net.citizensnpcs.nms.v1_19_R2.entity.AllayController$EntityAllayNPC.U()0.07%
net.citizensnpcs.nms.v1_19_R2.util.PlayerlistTracker.b()0.04%
net.citizensnpcs.EventListen.onPlayerMove()0.02%
net.citizensnpcs.api.LocationLookup.run()0.02%
net.citizensnpcs.nms.v1_19_R2.entity.AllayController$EntityAllayNPC.h()0.02%
net.citizensnpcs.Citizens$CitizensSaveTask.run()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.ZombieController$EntityZombieNPC.h()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC$PlayerNPC.canSee()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.ZombieController$EntityZombieNPC.U()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC.getBukkitEntity()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.nonliving.ArmorStandController$EntityArmorStandNPC.getBukkitEntity()0.01%
net.citizensnpcs.npc.skin.SkinUpdateTracker$1.run()0.01%
net.citizensnpcs.EventListen.onPlayerInteractEntity()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC$PlayerNPC.hasMetadata()0.01%
net.citizensnpcs.EventListenChunk.onEntitiesLoad()0.01%
(Stats)
Please help!
you're using an outdated version of citizens, this has been changed in the latest version for 1.19.4
in saying that, this will not affect your tps
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@jagged parcel