#(Agony) Citizens taking up main CPU Usage

17 messages · Page 1 of 1 (latest)

jagged parcel
rotund bloomBOT
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(Agony) Citizens taking up main CPU Usage

rotund bloomBOT
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jagged parcel
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Server thread8.82%
net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC.l()4.62%
net.citizensnpcs.util.PlayerUpdateTask.run()2.71%
net.citizensnpcs.nms.v1_19_R2.entity.nonliving.ArmorStandController$EntityArmorStandNPC.l()0.65%
net.citizensnpcs.nms.v1_19_R2.entity.ParrotController$EntityParrotNPC.U()0.45%
net.citizensnpcs.ProtocolLibListener$2.onPacketSending()0.08%
net.citizensnpcs.nms.v1_19_R2.entity.AllayController$EntityAllayNPC.U()0.07%
net.citizensnpcs.nms.v1_19_R2.util.PlayerlistTracker.b()0.04%
net.citizensnpcs.EventListen.onPlayerMove()0.02%
net.citizensnpcs.api.LocationLookup.run()0.02%
net.citizensnpcs.nms.v1_19_R2.entity.AllayController$EntityAllayNPC.h()0.02%
net.citizensnpcs.Citizens$CitizensSaveTask.run()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.ZombieController$EntityZombieNPC.h()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC$PlayerNPC.canSee()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.ZombieController$EntityZombieNPC.U()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC.getBukkitEntity()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.nonliving.ArmorStandController$EntityArmorStandNPC.getBukkitEntity()0.01%
net.citizensnpcs.npc.skin.SkinUpdateTracker$1.run()0.01%
net.citizensnpcs.EventListen.onPlayerInteractEntity()0.01%
net.citizensnpcs.nms.v1_19_R2.entity.EntityHumanNPC$PlayerNPC.hasMetadata()0.01%
net.citizensnpcs.EventListenChunk.onEntitiesLoad()0.01%

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(Stats)

jagged parcel
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Please help!

wheat hatch
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you're using an outdated version of citizens, this has been changed in the latest version for 1.19.4

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in saying that, this will not affect your tps

sour sailBOT
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@jagged parcel