#(Skullfurious) Feature Request: Disable Placed Beds from affecting Sleep Command
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(Skullfurious) Would it be possible to request a feature that lets the script disable's beds for t
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(Skullfurious) Feature Request: Disable Placed Beds from affecting Sleep Command
Was just looking into that, and, are you sure you need that? having them sleep at the bed's location without being aligned causes them to basically be inside the bed, but making them sleep .above the bed looks like they're on the bed, without being aligned (as it's not actually the bed)
In my case the location is typically player.location and the player is usually standing on or around the bed when the NPC is created and then told to sleep.
The problems I've been running into are basically that if the player sleeps one block at the foot of the bed they will be sleep aligned to the bed but hover over the foot of the bed by one block so it looks like something from 2012 planking challenges.
Another issue I'm running into is NPCs are not freeing the bed after they are removed. For some reason beds remain occupied after an NPC is despaired/removed. But that might require another bug report.
This thread has been around for a while, but just to make sure I get it right - you want to make the NPC be in a sleeping pose without actually being "connected" to the bed?
If so, couldn't you just adjust their pose?
!m visual_pose
Sets the entity's visual pose, must be one of https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/Pose.html.
Note that not all entities support all poses, some are only supported by specific entity types.
EntityTag
ElementTag
<EntityTag.visual_pose> Returns the name of the entity's current visual pose. See <@link url https...
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