#(Mergu) Hide mecs not working on 1.19.4
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(Mergu) Hide mecs not working on 1.19.4
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Content of Server Log Paste #108516: Denizen Debug Logs From Silent Realm A Zelda Minecraft Server... pasted 2023/04/06 15:01:02 UTC-07:00, Paste length: 2409 characters across 29 lines, Content: Java Version: 17.0.2Up-time: 2m 8s
Content of Server Log Paste #108516: Denizen Debug Logs From Silent Realm A Zelda Minecraft Server... pasted 2023/04/06 15:01:02 UTC-07:00, Paste length: 2409 characters across 29 lines, Content: Java Version: 17.0.2Up-time: 2m 8s
ive tested this for players too and it works sometimes and fails other times
Thread is now a Bug thread. This indicates a core code bug that a developer must resolved, not an error message or other support topic. Please do not misuse the Bug label. Use </helpthread:1028674284870180883> to switch the thread back to a normal help thread if you are not 100% confident it is a code bug.
I see ClientboundBundlePacket happening the tick after an entity is hidden. i believe the server is grouping up the packets we used to intercept, and the bundle bypasses our filter and shows the entity
this is a new addition - the ability to ensure multiple packets happen at the exact same time on the client. the fix here is probably to intercept it and form a new bundle
ended up patching this myself, update to the latest dev build if you're also having problems @near forge
Thread closed as resolved.
thank you!
Thread was manually reopened by @near forge.
oops
haha no worries