#(xidle) Boss Timer?
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(xidle) Boss Timer?
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!l lfag
!l flag
The flag system is a core feature of Denizen, that allows for persistent data storage linked to objects.
"Persistent" means the data is still around even after a server restart or anything else, and is only removed when you choose for it to be removed.
"Linked to objects" means rather than purely global values, flags are associated with a player, or an NPC, or a block, or whatever else.
See also the guide page at https://guide.denizenscript.com/guides/basics/flags.html.
For non-persistent temporary memory, see instead !command define.
For more generic memory options, see !command yaml or !command sql.
Flags can be sub-mapped with the '.' character, meaning a flag named 'x.y.z' is actually a flag 'x' as a MapTag with key 'y' as a MapTag with key 'z' as t...
Denizen Scripting Language
use flag durations
what does /ex stand for?
dunno actually
Is it possible to set a flag to countdown from a mythic boss spawner?
wdym..?
SO I have a spawner created to spawn a custom boss every 2 hours
and I want to set a cooldown timer lined up with the spawner
saying Boss spawns in 1 hour
why dont you just use mythicmobs to summon a boss in every 2 hours
instead of a complicated spawner
so thats what is meant for the spawner allows me to spawn it every 2 hours
without me doing it manually
??
so let me show you
herobrine:
MobName: herobrine
World: pvparena
X: -88
Y: 27
Z: 85
Yaw: 0.0
Pitch: 0.0
Radius: 0
RadiusY: 1
UseTimer: true
MaxMobs: '1'
MobLevel: '1'
MobsPerSpawn: 1
Cooldown: 7200
CooldownTimer: 2340
Warmup: 0
WarmupTimer: 0
CheckForPlayers: true
ActivationRange: 40
ScalingRange: 25.0
LeashRange: 32
HealOnLeash: false
ResetThreatOnLeash: false
ShowFlames: false
Breakable: false
Conditions: []
ActiveMobs: 0
This is the spawner file
im not familiar with mythicmobs so
why dont you just use denizen to spawn in the boss every 2 hours then..
instead of the spawner thing
!l /ex command
The '/ex' command is an easy way to run a single denizen script command in-game.
'Ex' is short for 'Execute'.
Its syntax, aside from '/ex' is exactly the same as any other Denizen script command.
When running a command, some context is also supplied, such as '<player>' if being run by a player (versus the console),
as well as '<npc>' if a NPC is selected by using the '/npc sel' command.
By default, ex command debug output is sent to the player that ran the ex command (if the command was ran by a player).
To avoid this, use '-q' at the start of the ex command.
Like: /ex -q narrate "wow no output"
The '/ex' command creates a new queue each time it's run,
meaning for example '/ex define' would do nothing, as the definition will be lost immediately.
If you need to sustain a queue between mu...
Console Commands
Ahhhh makes sense
how do i turn the output back on again
im confused on this as well " flag <object> my_flag:my_value. "
have you went through the guide yet?
so when it says my flag does that mean I create a flag?
yes im reading through it now
just a bit confused and lost on some parts
!g flag
View the guide page 'Long Term Memory: Flags' at: https://guide.denizenscript.com/guides/basics/flags.html
and my_value I dont understand
this page?
read this pls
huh? this feels like something that should go in a separate thread if you need help