#(cThePush) dModels/Balloons and plugin to denizen script

1 messages · Page 1 of 1 (latest)

placid fjord
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Hello everyone,

I am coding a script that I called "agathion" and I found a plugin called Balloons(https://jeqo.net/bloons) and I want to do something like this on denizen just to help me understand more about the language and programming in general, and I notice that balloons use armor and a chicken to do this, my question is can we do this on denizen, and it will be optimized or using the plugin is the right way?

*Note that I want to change how the plugin works I don't want to be a balloon just an entity that follow the player on his shoulder

**Note again I already try to use the parrot but realized that when the parrot goes to your shoulder it despawn and store on a player mechanism(left_shoulder and right_shoulder) and I cannot change the appearance of the entity.

example of a agathion on images

olive harnessBOT
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(cThePush) dModels/Balloons and plugin to denizen script

olive harnessBOT
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mild tide
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yeah you can def do that in denizen

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at first glance it just looks like a leashed entity with disabled gravity

placid fjord
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yeah but I need to figure it out how to fix the position and remove the leash

mild tide
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oop yeah that's a completely different thing

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its still possible, but might become laggy

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bc you'd have to check for every single slight movement and move the "balloon" accordingly

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oh wait

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can you not have it as a parrot?

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parrots can just sit on your shoulder

placid fjord
mild tide
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oh, oop

placid fjord
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I am investigating this plugin and trying to understand if they use constant teleport or just rely on the leash.

mild tide
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probably the leash

placid fjord
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Figure it out, they use constant teleportation 🙂 now I will try to code this on denizen.