#(CHI) Instructor Quest NPC

21 messages · Page 1 of 1 (latest)

arctic flicker
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I would like to have a beginner guide who can lead players through the entire storyline, starting from home, going to the laboratory, and then to the second building. The guide will take the players to many places and introduce them one by one, triggering some events or missions. The player must follow the guide and cannot be more than 7 squares away from the guide. During the gameplay, other players cannot see the "exclusive NPC" of the player who is experiencing the storyline. Other players will not be unable to receive quests because the player 1 is interacting with this NPC.

In a sense, each player has their own exclusive guide, but at the same time, I do not want the server to have too many NPCs because of this condition. Two NPCs can be set up at the starting point and the endpoint, and the "guide NPC" will show or disappear when approaching the starting point/endpoint, and let them detect whether the mission is completed or not. If it is incomplete/complete, the NPC will show/disappear.

Additionally, this script should be compatible with Betonquest because I mainly use Betonquest to complete my storyline.

thorny fernBOT
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round yachtBOT
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(CHI) Instructor Quest NPC

round yachtBOT
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midnight geyser
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i was waiting for your post to consider taking the scripting job but you've left out a lot of information required here

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you missed the very first requirement: Your post should include all necessary details, including payment ranges available, preferred payment method (eg paypal), etc.

midnight geyser
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oh actually, im not very familiar with betonquest, i'll leave this for another scripter to take if they like - you'll probably need to elaborate some fine details later, though

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what kind of price range are you looking to pay? you put the under $50 tag, but is that your maximum or do you have an expected cost estimate?

arctic flicker
arctic flicker
midnight geyser
arctic flicker
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There will be a beginner guide who will initially come to the player's house downstairs. After some conversations with the player, he will take the player into the laboratory and ask for help with some tasks.
(This event will require the player to follow the NPC and not be more than 7 blocks away from the NPC. Otherwise, a 3-second title prompt will appear. If the player does not return to the distance of the NPC within 3 seconds, the task will restart from the beginning.)

After the player gets the required items, they can continue with the next conversation.

Next, the NPC will take the player to continue the journey from the laboratory. During this time, an event of being attacked by monsters will be triggered, and the player needs to battle with these monsters.

After the battle, the NPC will thank the player and continue walking to the destination.

When approaching the destination, the NPC suddenly remembers that they need to go somewhere else and asks the player to lead the way. (This event will let the NPC follow the player within about 3 blocks.)

After arriving at the destination, the guide will thank the player and complete the quest.

Note: Other players will not see the "exclusive NPC" of player 1 during the storyline experience, and other players will not be unable to receive quests because player 1 is in conversation with the NPC.

In a sense, each player has their own exclusive guide. However, it is hoped that the server will not have too many NPCs due to this condition. Two NPCs can be established at the starting point and the endpoint, and the "guide NPC" will appear or disappear when approaching the starting point or the endpoint, and they will detect whether the task is completed or not. If it is not completed/completed, it will appear/disappear.

Also, it should be compatible with Betonquest as I mainly use Betonquest to complete the storyline.

last nebula
# arctic flicker There will be a beginner guide who will initially come to the player's house dow...

Hi! I can take on this. I'll probably do 20$ an hour if you're fine with that. I do have some questions however. What monsters will spawn on the npc during the time? If the player is walking with the npc, can other players not take on the quest? Or at what time can players not take the quest. I'm also confused as to what you mean here "Two NPCs can be established at the starting point and the endpoint, and the "guide NPC" will appear or disappear when approaching the starting point or the endpoint, and they will detect whether the task is completed or not. If it is not completed/completed, it will appear/disappear." And lastly, I would need your Betonquest details and what packages/variables you are using for the storyline.