#(JVideo) Permissions
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(JVideo) Permissions
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Your question seems to be an XY Problem - you're asking about your attempted solution rather than your original problem.
Read in detail about the XY Problem here: http://xyproblem.info/
For an example of an XY Problem we've seen in Denizen, the question "how do I make an event for when a flag expires" has no answer, but the same question asked with full background detail will be something more like "I have this script: [LINK HERE], which sets a 3 minute cooldown flag on a player for when they use an ability. I want the player to be notified when the cooldown completes - how do I do this?" which we can then answer quite effectively (in this example, all that was needed was a simple wait command, no events or flag-listening or anything).
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see them where
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yeah that's not really how permissions work
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!e player receives com
Player
player receives commands
when the list of available server commands is sent to the player for tab completion.
Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.commands> returns a ListTag of received commands.
ListTag to set the player's available commands. NOTE: It is not possible to add entries to the command list, only remove them.
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if you want to disable commands as a whole, you can cancel the command event too
permissions are not a good solution here
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!e command
Server
This event is to override existing commands, and should not be used to create new commands - use a command script instead.
command <command_name> command
when a player, console, or command block/minecart runs a Bukkit command. This happens before
any code of established commands, allowing scripts to 'override' existing commands.
Note that for the sake of the event line, escaping is used, so 'bukkit:plugins' becomes 'bukkit&coplugins'
when source_type is player. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.command> returns the command name as an ElementTag.
<context.raw_args> returns any args used, unmodified as plaintext.
<context.args> returns a ListTag of the arguments.
<context.source_type> returns the source of the command. Can be: PLAYER, SERVER, COMMAND_BLOCK, or COMMAND_MINECART.
<context.command_block_location> returns the command block's location (if the command was run from one).
<context.command_minecart> returns the EntityTag of the command minecart (if the command was run from one).
"FULFILLED" to tell Bukkit the command was handled.
True - this adds switches in:<area> + location_flagged:<flag name>.
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View the Denizen Beginner's Guide at https://guide.denizenscript.com/
^ the guide shows you how to use world events
i suggest following it all the way through before working on your own projects, absolutely worth it
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no need to ping me
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!rule 3
Don't ping for help. https://denizenscript.com/discord_rules#rule3
"Pinging" refers to using an @ to alert somebody to your post.
Generally only ping somebody if your message is very specifically directed at them (meaning, only that person has anything to do with the information in your message, and it would be confusing who it was for without the ping).
If you're asking a question, please just make a forum post and ask.
If you have a bug report or a feature request, please just make a forum post about it.
If this is pulled up for you by a helper, your ping was unneeded.
If you're arguing about it, you're wrong.
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temporarily yes, while i do other things
myself and all the other helpers are volunteers here, we help on our own time
myself or someone else will be along to help at some point soon, please be patient
@violet trellis warn 1030204181207859260 normal sending inappropriate gifs
Warning from @low tiger to @elder crane recorded.
Reason: "sending inappropriate gifs"
User has 1 previous warnings.
If you look at the meta, that event isn't cancellable, but as inquisitor explained you can determine an empty list
See the Determine section in the meta pulled up there
the fuck is that gif
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
If not yet resolved, please reply below to tell us what you still need.
(Note that if there is no reply for a few days, this thread will eventually close itself.)
@elder crane