#(Stewe) how can i set the rotation of entities in fakespawn
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(Stewe) how can i set the rotation of entities in fakespawn
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<@&525394568410038282>
the rotation is the yaw of their location
in my case its pitch
Returns a copy of the location with a changed yaw value.
identity
LocationTag
you can tack that on with any locationtag, though
but when i do this: - fakespawn text_display <player.location.with_pich[-90]> it doesnt look upward
it still looks as if the pitch was 0
you misspelled pitch
with_pitch*
yea mb
but i wrote with_pitch
and it still didnt work
i also did /ex fakespawn TEXT_DISPLAY <player.location.with_pitch[-90]> rn same issue
Content of Server Log Paste #107688: Denizen Debug Logs From A Minecraft Server... pasted 2023/03/21 12:37:32 UTC-07:00, Paste length: 479 characters across 12 lines, Content: Java Version: 17.0.4.1Up-time: 2h 20m
Paper version git-Paper-457 (MC: 1.19.4)-- (Outdated build, behind by 9... Current build is 466)
Citizens: 2.0.31-SNAPSHOT (build 2981) -- (Outdated build, behind by 7)
Denizen: 1.2.7-SNAPSHOT (build 6708-DEV) -- (:warning:Outdated build, behind by 6)
@patent magnet
17.0.4.1 :white_check_mark:
Did you disable debug in your config.yml?
Or did you just haven't run the command while recording?
i didnt run it
Content of Server Log Paste #107689: Denizen Debug Logs From A Minecraft Server... pasted 2023/03/21 12:43:49 UTC-07:00, Paste length: 1280 characters across 17 lines, Content: Java Version: 17.0.4.1Up-time: 2h 26m
i updated paper and denizen and still not working
can you share a new debug
Content of Server Log Paste #107692: Denizen Debug Logs From A Minecraft Server... pasted 2023/03/21 13:06:15 UTC-07:00, Paste length: 1311 characters across 17 lines, Content: Java Version: 17.0.4.1Up-time: 17m
Paper version git-Paper-466 (MC: 1.19.4)-- (Current build :white_check_mark:)
Citizens: 2.0.31-SNAPSHOT (build 2981) -- (Outdated build, behind by 7)
Denizen: 1.2.7-SNAPSHOT (build 6714-DEV) -- (Current build :white_check_mark:)
@patent magnet
17.0.4.1 :white_check_mark:
mb i accidentally used pitch 0 in the log
but i tried it with 90 too rn and also didnt work
maybe someone else can try it and tell if its working or not
Also i just found out this issue only happens with the display entities and the interaction entity (it works for all other entities)
Likely a bug just with the new entities because they’re weird
alr
so should i mark the thread as invalid? since the display things arent finished anyways?
Wait for monkey or aya
alr
Are you sure they can rotate like that? does it work when you try spawning them normally/via vanilla commands?
They have their own left/right rotations iirc, if that helps
yes they can be
both the translation rotation and normal yaw/pitch should work
you can also try it once you have time
I couldn't seem to replicate it with - spawn, could you post an example?
/summon text_display ~ ~ ~ {Rotation:[0F,-90F]}
when enabling hitboxes you can see it faces upwards
but when using - spawn it wont replicate the rotation of the players location (while using the players location)
this still isnt fixed
this doesn't work the same way with display entities
as an example,
/ex fakespawn ARMOR_STAND <player.location.forward_flat[3]> d:10s
and
/ex fakespawn ARMOR_STAND <player.location.forward_flat[3].with_yaw[90]> d:10s
will show you two armorstands rotated properly
yes but display entities support normal rotation
its just not supported in either denizen or bukkit (idk which)
the original poster here is actually a deleted user
Thread closed as invalid.
Thread was manually reopened by @low bison.
@dusky tendon did you delete your old account? is this thread still relevant?
(Or are you not the same Stewe?)
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Marking this to auto-close in 3 days for now
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