#(tanner) Help with clickable chat triggers
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!tag click_chat
Adds a click command to the element, which makes the element pseudo-chat the input message when clicked, for activating interact script chat triggers (!language Chat Triggers).
This internally uses the command "/denizenclickable chat SOME MESSAGE HERE" (requires players have permission "denizen.clickable")
Note that this is a magic Denizen tool - refer to !language Denizen Text Formatting.
text manipulation
ElementTag
- narrate "You can <element[click here].click_chat[hello]> to say hello to an NPC's interact script!"
mmm
oh wait nevermind
how do u reset the script back to step 1
i put in a "zap 2" under the first step and then said the trigger in chat
does this mean it worked properly?
[10:44:56 INFO]: +> [InteractScri...] Interact script is INFO_MAN_INTERACT. Current step for this script is: 2
[10:44:56 INFO]: +---------------------+
[10:44:56 INFO]: +> Executing 'CHAT': Player='TannerKX' NPC='n@294' Radius(Max)='0.7403712762130967(3.0)' Trigger text='info_promppt' LOS='true' Facing='true'
[10:44:56 INFO]: [no-faction] [Owner] TannerKX: info_promppt
[10:44:57 INFO]: [no-faction] [Owner] TannerKX: info_prompt
[10:45:14 INFO]: TannerKX issued server command: /denizen reload scripts
[10:45:14 INFO]: +> [ScriptRegistry] Loading 1 script files...
[10:45:14 INFO]: +> [ScriptEvent] Processed 0 script event paths.
[10:45:14 INFO]: +> [DenizenCore] Scripts reloaded.
[10:45:19 INFO]: [no-faction] [CEO] IlyCrit: how i do
[10:45:26 INFO]: ***mystique [Superior] Just_Mythical: 13 trust```
even after reloading it just keep saying this in console and not the original msg:
[10:48:27 INFO]: +> [InteractScri...] Interact script is INFO_MAN_INTERACT. Current step for this script is: 2
[10:48:27 INFO]: +---------------------+ ```
you need to zap back to step 1
it doesn't reset on script reload intentionally
generally you can just select the npc and use /ex zap 1 to go back
but your script should do it for you so you don't get stuck
ahh okay that worked thanks
i'm guessing this means it fired though right? +> Executing 'CHAT': Player='TannerKX' NPC='n@294' Radius(Max)='0.7403712762130967(3.0)' Trigger text='info_promppt' LOS='true' Facing='true'
so it's just that it's not displayinig the message properly or my format is fucked
@covert tree
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