#(Grocer) List all players on bungee network
1 messages · Page 1 of 1 (latest)
(Grocer) List all players on bungee network
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
You can block this bot if you don't want to see these messages, I won't mind.
<@&525394568410038282>
maybe try look at
"bungee player joins network"
"bungee player leaves network"
or the "BungeeTag"
!command bungeetag
Depenizen, DepenizenBungee, BungeeCord
Depenizen
bungeetag [server:<server>] [<tags>]
Parses tags on another server on a Bungee network and returns the results for this server to process.
This command parses tags on another server on a Bungee network and returns the results for this server to process.
As a more technical explanation: All commands in Denizen parse tags in any input arguments prior to processing them further.
This command skips that step, and sends the raw tags out to the specified server to then have that server perform the actual tag processing,
when then gets sent back and allows the command to complete.
Tags will be parsed on the remote server, but definition...
optimally though, you should track when users join the network and when they leave and save a flag on the servers, then you don't have to bungeetag
like dingel mentioned;
!event bungee player join
Depenizen, DepenizenBungee, BungeeCord
Depenizen
bungee player joins network
when a player joins the Bungee network (but has not yet entered a server).
when the player has been on this specific server before. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.name> returns the connecting player's name.
<context.uuid> returns the connecting player's UUID.
<context.ip> returns the connecting player's IP address.
!event bungee player q
Did you mean to search for bungee player switches to server?
!e bungee
!e bungee player leaves
Depenizen, DepenizenBungee, BungeeCord
Depenizen
bungee player leaves network
when a player leaves the Bungee network.
when the player has been on this specific server before. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.name> returns the leaving player's name.
<context.uuid> returns the leaving player's UUID.
<context.ip> returns the leaving player's IP address.
those two
I think I will use bungeetag as events may be unreliable in case of server being offline
It is just strange that there is no <bungee.list_players> or smth as it can be easily obtained via bungee plugin messaging channel
And no need to parse tag on all the servers
if bungee provided that information denizen would offer an api for it
it's going to be quite inefficient for you to constantly parse tags tho
you should be tracking server online/offline status if that's a real concern
The home of Spigot a high performance, no lag customized CraftBukkit Minecraft server API, and BungeeCord, the cloud server proxy.
That's part of Bungee's built-in plugin message based system, which has a fair bit of flaws, such as requiring an online player to use iirc - Denizen uses it's own system for DepenizenBungee, and can use that as explained above
Besides, that isn't much different then what was already suggested above - it's sending a network request for the player count
If you still need help with anything else feel free to ask, otherwise:
Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
If not yet resolved, please reply below to tell us what you still need.
(Note that if there is no reply for a few days, this thread will eventually close itself.)
@desert cargo