#(pobab) confuse when decide how memory flag are saved
22 messages · Page 1 of 1 (latest)
(pobab) confuse when decide how memory flag are saved
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on this picture, i was thinking a lot like should i put player uuid instead random uuid or should i put number:++ on key map instead random uuid
that thing make me confuse every time when i wanna make complex feature
i can't decide to choose them
its too hard for me to choose them
!xyproblem
Your question seems to be an XY Problem - you're asking about your attempted solution rather than your original problem.
Read in detail about the XY Problem here: http://xyproblem.info/
For an example of an XY Problem we've seen in Denizen, the question "how do I make an event for when a flag expires" has no answer, but the same question asked with full background detail will be something more like "I have this script: [LINK HERE], which sets a 3 minute cooldown flag on a player for when they use an ability. I want the player to be notified when the cooldown completes - how do I do this?" which we can then answer quite effectively (in this example, all that was needed was a simple wait command, no events or flag-listening or anything).
not enough context to answer the question
i was predict it when i know how difficult it is to explain that
#1009304132227698819 i'll in the wrong way if zozer doesn;t help me
Shouldn't that be #1026104994149171200 ?
I think it's only difficult to explain because you're focused on the wrong issue
sometime it happen on other language too