#(Pilske) placeholder not being parsed in skin name

27 messages · Page 1 of 1 (latest)

serene depot
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When I set the skin name to %ultimatevotes_lastmonth_topvoters_1_name% the console always tells me: [Citizens] Skin name invalid length '%ultimatevotes_lastmonth_topvoters_1_name%'.

I tested the placeholder with /papi parse --null %ultimatevotes_lastmonth_topvoters_1_name% and it returns the player name just fine

glass talonBOT
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(Pilske) placeholder not being parsed in skin name

glass talonBOT
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toxic jasper
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!logs

wild falconBOT
# toxic jasper !logs
Info: logs

Please post your full latest log file.

Background Info: One of the most helpful tools to identifying the source of a problem is your server logs file! Logs contain all sorts of important information like server and plugin versions, any error messages, and a lot more important information (More Info).

How To: Your log can be found in the logs folder within your server folder. The most recent log is a text file labeled latest.log. To get help using these logs, please open that file in a text editor and copy all of the text, then open https://paste.denizenscript.com/New/Log and paste the text into the box on the page. Then click "Submit" and copy the URL and paste that back into this channel.

Please do not upload the file to Discord or to other pastebin services, use the log pastebin linked above.

serene depot
ivory oak
wild falconBOT
# ivory oak !logcheck https://paste.denizenscript.com/View/106986
Server Version

Paper version git-Paper-445 (MC: 1.19.3)-- (Current build :white_check_mark:)

Plugin Version(s)

Citizens v2.0.30-SNAPSHOT (build 2954) -- (Outdated build, behind by 4)

Checked For

@ivory oak

Online/Offline

Offline, but proxied.

UUID Version

4 (:white_check_mark: Online)

Other Noteworthy Plugin(s)

WorldGuard v7.0.8-beta-01+cbb2ba7, ProtocolLib v5.0.0-SNAPSHOT-b612

Possibly Relevant Plugin(s)

FeatherBoard v5.1.0 - Some scoreboard or name-edit plugins may lead to scoreboard control instability.
NametagEdit v4.5.14
ViaVersion v4.6.0-23w04a-SNAPSHOT - Mixed client vs server versions can sometimes cause packet-related issues.
HeadDatabase v4.17.0 - HeadDatabase has been known to cause issues with skins.
CMI v9.3.1.6 - CMI tends to mess with a large variety of server features and often gets in the way of issue debugging.
Multiverse-Core v4.3.1-b861 - Multi-world configuration plugins may affect NPCs in unexpected ways.
FastAsyncWorldEdit
SimplePets v5.0-BUILD-197

Potentially Bad Line(s)

Starting Minecraft server on 0.0.0.0:25566 - server is offline but has no address bind. This might mean you're using a system level firewall, but if not, it means your proxy is bypassable by hackers. Either enable a system level firewall, or bind your server to localhost in server.properties via server-ip=127.0.0.1.

serene depot
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So what can I do about this?

trim robin
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@serene depot I will need to check skin placeholders on the weekend. does it work with other placeholders?

serene depot
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I will test that in a moment.

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For some weird reason it works now after executing the /npc skin command again with the placeholder. I'll see if it still works after a restart.

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They seem to revert back to steve/alex skins again after a restart

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And when I do a /citizens reload the skins work fine.

trim robin
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ok

trim robin
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@serene depot I couldn't replicate this 🤔

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maybe you could reduce the placeholder-update-delay?

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which is defaulted to 5minutes

vast tideBOT
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@serene depot