#(Mars) Forcing a player to "watch"
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(Mars) Forcing a player to "watch"
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!mech spectate
Forces the player to spectate from the entity's point of view, using a packet (meaning, the player starts spectating clientside, but not serverside).
The player will not move from their existing location serverside.
To cause real spectator mode spectating, use !mechanism PlayerTag.spectator_target
Note that in some cases you may want to force the player into the spectate gamemode prior to using this mechanism.
Note: They cannot cancel the spectating without a re-log -- you must make them spectate themselves to cancel the effect.
Like: - adjust <player> spectate:<player>
PlayerTag
EntityTag
oooooooo
hmm im not sure this helps though
I can't figure how to make the player follow the target
You can try it out with /ex adjust <player> spectate:<npc>
assuming you have a npc selected
yeah that puts the player in the point of view of the npc
makes you spectate from their POV
Yeah, isn't that what you want?
no
I want the player's POV to follow the npc as they move
like realistic first person spectating
i want to track the target's movement, and have the player's look follow it
armor stand
im gonna try it with - foreach <location[location1].points_between[<location[location2]>].distance[3]>
go on
with offset
or
somethimg even better
Denizen Cutscenes is a powerful and easy-to-use cutscene creation tool that is simple to use! It has strong integration with DModels and Denizen Player Models allowing a lot of creativity for your cutscenes!
Github...
oh well how about that
ill give that a shot
it looks complicated. might not have time to learn all of that now lol
i'm still gonna try a couple things. I'll let you know if I get it to work out right
thanks a bunch everyone!
I haven’t found an easy way to make this happen. Ended up making an invisible npc spawn and controlling that while the player spectate it.
If no one has any other ideas I’ll close this and check out that cutscene thing another day
just put an entity ontop of the npc moving, spectate that top npc
but also the cutscenes script will do it all for you
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@finite saddle