#(Trayn_Shadow) Attribute Modifiers cancel player running
24 messages · Page 1 of 1 (latest)
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the script snippet you provided is an incomplete script, it wouldnt work without:
- a script name
- a script container type
- a script or event key, and if the latter:
- an event header for when this script fires
it's important to provide the entirety of the script to provide enough context as to when this script is actually used, because i personally cant see how this relates to a player doing anything
- an event header for when this script fires
it also would indicate whether or not you're debugging with the debug enabled or disabled; which you should absolutely have enabled if you're debugging
can you share both of those?
!info debug haste
If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!
Help us help you by pasting your script to https://paste.denizenscript.com/New/Script and linking it back here.
First of all, here's the whole script: https://paste.denizenscript.com/View/106538
And here's the debug: https://paste.denizenscript.com/View/106539
Content of Denizen Script Paste #106538: Unnamed Denizen Script Paste... pasted 2023/02/23 23:08:42 UTC-08:00, Paste length: 5755 characters across 101 lines, Content: healthSystemFlags: type: world
Content of Server Log Paste #106539: Denizen Debug Logs From Team Byte The Backrooms... pasted 2023/02/23 23:14:38 UTC-08:00, Paste length: 16286 characters across 99 lines, Content: Java Version: 17.0.1Up-time: 14m
your original script doesn't appear to ever fire or be used in the debug provided
it also looks like it's trying to provide information on your errors from the actual script firing
what did you expect to occur with velocity:1?
i dont see why the script would have stopped where it did in the debug just yet, unless it either froze or the debugging process stopped before it got past that point
the script is running but debug is disabled
@orchid coral
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@orchid coral