#(LeafyMitsuwa) Removing speed/velocity on dropped_item spawn event

17 messages · Page 1 of 1 (latest)

spice vapor
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When a block is broken, I'm listening for on dropped_item spawns event.
I'm wanting the new item that drops from block breakage to be neatly on a specific location, however, when I teleport the block, the item still has some momentum, as if it's colliding with a block / spawned naturally.

Ideally, I was hoping to add something like speed:0.0 akin to the drop command, but that doesn't exist for teleport.

olive condorBOT
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vital rune
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!m velocity

still rockBOT
# vital rune !m velocity

Sets the entity's movement velocity vector.

Object

EntityTag

Input

LocationTag

Tags

<EntityTag.velocity> Returns the movement velocity of the entity. Note: Does not accurately calcul...

vital rune
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did you try adjusting that..?

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(ie set it to 0,0,0)

spice vapor
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I've got a notable for the block that's broken, but that does funky stuff.

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I did try it.

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Just saw block drops item from breaking is a thing. I'll fiddle around with that instead.

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Decided to use drop, and cancel the event. Easiest way to get what I want.