#(MrCrash) Cauldron water level
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(MrCrash) Cauldron water level
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!c adjustblock
core
adjustblock [<location>|...] [<mechanism>](:<value>) (no_physics)
Adjusts a mechanism on the material of a block at the location.
Adjusts a mechanism on the material of a block at the location.
That is, an equivalent to !command adjust, but that directly applies a "MaterialTag" mechanism onto a block.
Input a location or list of locations, and the mechanism to apply.
Use the "no_physics" argument to indicate that the change should not apply a physics update.
If not specified, physics will apply to the block and nearby blocks.
Oh i always forgot this event
So that can work with replace modifyblock by adjustblock ?
Yes
I meant like, replace the usage of the command entirely, but yeah that probably wasn't very clear lol
See
!c adjustblock usage
core
adjustblock [<location>|...] [<mechanism>](:<value>) (no_physics)
Adjusts a mechanism on the material of a block at the location.
- adjustblock <player.location.below> snowy:true
- adjustblock <player.cursor_on> switched:true no_physics
For examples
what's wrong?
Content of Server Log Paste #106362: Denizen Debug Logs From One-Dream Freebuild... pasted 2023/02/18 01:23:21 UTC-08:00, Paste length: 4492 characters across 49 lines, Content: Java Version: 18.0.2.1Up-time: 5h 19m
level:1 isn't good?
Interesting, cauldron with water becomes a water_cauldron material
Either that or just keep using modifyblock -> water_cauldron[level=2]. It depends on your use case.
A cauldron can obtain lava, powder snow and water. So a cauldron becomes either lava_cauldron, powder_snow_cauldron or water_cauldron.
If you just using the level mechanism on a cauldron with liquid it in, it will level it, regardless of the liquid type inside it. So you probably need additional checks for the cauldron type, so you make sure you don't accidentally increase the cauldron level with the wrong liquid / or override the type.
oo makes sense
with lava cauldrons now, level would be ambiguous
oh your last message didn't load lol

Yeah that working perfectly now
I have other issue but is witch another event so another thread i guess ?
Is that related to your cauldron thing?
If so, it can stay here, if not you can make another thread
The cauldron is a machine who generate custom water bucket and my issue is about drop item in this water (when she placing using custom water bucket) so i think it's more correct to create another thread ?
did you ever do this? if so, please /resolved
if not uhh
do it and then /resolved lol
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@fresh crystal
yes i create other and forget to close sorry :/