#(MrCrash) Cauldron water level

45 messages · Page 1 of 1 (latest)

fresh crystal
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Hi,

I try to modify the water level inside a cauldron with denizen event

i try many things with <MaterialTag.level> but don't find how to do what i want :/

something like:
/ex modifyblock <player.cursor_on> <material[cauldron].level[2]>

violet fiberBOT
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(MrCrash) Cauldron water level

violet fiberBOT
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shrewd pawnBOT
# gilded panther !c adjustblock
Group

core

Syntax

adjustblock [<location>|...] [<mechanism>](:<value>) (no_physics)

Short Description

Adjusts a mechanism on the material of a block at the location.

Description

Adjusts a mechanism on the material of a block at the location.
That is, an equivalent to !command adjust, but that directly applies a "MaterialTag" mechanism onto a block.

Input a location or list of locations, and the mechanism to apply.

Use the "no_physics" argument to indicate that the change should not apply a physics update.
If not specified, physics will apply to the block and nearby blocks.

fresh crystal
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Oh i always forgot this event

So that can work with replace modifyblock by adjustblock ?

gilded panther
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Yes

midnight marsh
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Uhh

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No

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That syntax is way off

gilded panther
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I meant like, replace the usage of the command entirely, but yeah that probably wasn't very clear lol

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See

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!c adjustblock usage

shrewd pawnBOT
# gilded panther !c adjustblock usage
Group

core

Syntax

adjustblock [<location>|...] [<mechanism>](:<value>) (no_physics)

Short Description

Adjusts a mechanism on the material of a block at the location.

Use to put snow on the block at the player's feet.
- adjustblock <player.location.below> snowy:true
Use to switch on the lever that the player is looking at, without actually providing redstone power.
- adjustblock <player.cursor_on> switched:true no_physics
gilded panther
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For examples

fresh crystal
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what's wrong?

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level:1 isn't good?

zinc burrow
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Interesting, cauldron with water becomes a water_cauldron material

fresh crystal
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oh

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idk this

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so modifyblock and after adjustblock?

zinc burrow
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Either that or just keep using modifyblock -> water_cauldron[level=2]. It depends on your use case.

A cauldron can obtain lava, powder snow and water. So a cauldron becomes either lava_cauldron, powder_snow_cauldron or water_cauldron.
If you just using the level mechanism on a cauldron with liquid it in, it will level it, regardless of the liquid type inside it. So you probably need additional checks for the cauldron type, so you make sure you don't accidentally increase the cauldron level with the wrong liquid / or override the type.

midnight marsh
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with lava cauldrons now, level would be ambiguous

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oh your last message didn't load lol

zinc burrow
fresh crystal
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Yeah that working perfectly now

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I have other issue but is witch another event so another thread i guess ?

zinc burrow
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Is that related to your cauldron thing?

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If so, it can stay here, if not you can make another thread

fresh crystal
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The cauldron is a machine who generate custom water bucket and my issue is about drop item in this water (when she placing using custom water bucket) so i think it's more correct to create another thread ?

midnight marsh
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did you ever do this? if so, please /resolved

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if not uhh

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do it and then /resolved lol

tawdry moonBOT
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Thread Closing Reminder

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If not yet resolved, please reply below to tell us what you still need.

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@fresh crystal

fresh crystal
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yes i create other and forget to close sorry :/