#(plenjy) CoolDown is not working
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(plenjy) Spawning an entity a block infront of the player?
!c modifyblock
world
modifyblock [<location>|.../<ellipsoid>/<cuboid>] [<material>|...] (no_physics/naturally:<tool>) (delayed) (<script>) (<percent chance>|...) (source:<player>) (max_delay_ms:<#>)
Modifies blocks.
Changes blocks in the world based on the criteria given.
Use 'no_physics' to place the blocks without physics taking over the modified blocks.
This is useful for block types such as portals or water. This does NOT control physics for an extended period of time.
Specify (<percent chance>|...) to give a chance of each material being placed (in any material at all).
Use 'naturally:' when setting a block to air to break it naturally, meaning that it will drop items. Specify the tool item that sho...
!c spawn
entity
spawn [<entity>|...] (<location>) (target:<entity>) (persistent) (reason:<reason>)
Spawns a list of entities at a certain location.
Spawn an entity or list of entities at the specified location.
Accepts the 'target:<entity>' argument which will cause all spawned entities to follow and attack the targeted entity.
If the persistent argument is present, the entity will not despawn when no players are within range, causing the entity to remain until killed.
Optionally specify 'reason:<reason>' (Paper only) to specify the reason an entity is spawning for the 'entity spawns' event,
using any reason from <@link url https://hub.s...
!t locationtag.forward
Returns the location in front of this location based on pitch and yaw. Optionally specify a number of blocks to go forward.
math
LocationTag
!t locationtag.forward_flat
Returns the location in front of this location based on yaw but not pitch. Optionally specify a number of blocks to go forward.
math
LocationTag
!t entitytag.location
Returns the location of the entity.
For living entities, this is at the center of their feet.
For eye location, use !tag EntityTag.eye_location
Works with offline players.
location
LocationTag
you can see tag/command usage to check out how to arrange them together
Yup I found it, what I'm facing right now is modifying its data
I couldn't find a syntax to do that in the spawn command itself
what do you exactly mean with, modifying its data?
for example, I would like to summon a fireball, how do I modify its data on summon, like ExplosionRadius
oh those are mechanisms
are you already familiar with them?
if not im sure there is a guide page
!guide mechanisms
View the guide page 'Mechanisms And Properties' at: https://guide.denizenscript.com/guides/basics/mechanisms.html
np! if after reading you still have any questions, feel free to ask them
Thread closed as resolved.