#(plenjy) CoolDown is not working

36 messages · Page 1 of 1 (latest)

grand heartBOT
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(plenjy) Spawning an entity a block infront of the player?

placid kelp
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!c modifyblock

gloomy widgetBOT
# placid kelp !c modifyblock
Group

world

Syntax

modifyblock [<location>|.../<ellipsoid>/<cuboid>] [<material>|...] (no_physics/naturally:<tool>) (delayed) (<script>) (<percent chance>|...) (source:<player>) (max_delay_ms:<#>)

Short Description

Modifies blocks.

Description

Changes blocks in the world based on the criteria given.

Use 'no_physics' to place the blocks without physics taking over the modified blocks.
This is useful for block types such as portals or water. This does NOT control physics for an extended period of time.

Specify (<percent chance>|...) to give a chance of each material being placed (in any material at all).

Use 'naturally:' when setting a block to air to break it naturally, meaning that it will drop items. Specify the tool item that sho...

placid kelp
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!c spawn

gloomy widgetBOT
# placid kelp !c spawn
Group

entity

Syntax

spawn [<entity>|...] (<location>) (target:<entity>) (persistent) (reason:<reason>)

Short Description

Spawns a list of entities at a certain location.

Description

Spawn an entity or list of entities at the specified location.

Accepts the 'target:<entity>' argument which will cause all spawned entities to follow and attack the targeted entity.

If the persistent argument is present, the entity will not despawn when no players are within range, causing the entity to remain until killed.

Optionally specify 'reason:<reason>' (Paper only) to specify the reason an entity is spawning for the 'entity spawns' event,
using any reason from <@link url https://hub.s...

placid kelp
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!t locationtag.forward

gloomy widgetBOT
placid kelp
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!t locationtag.forward_flat

gloomy widgetBOT
placid kelp
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!t entitytag.location

gloomy widgetBOT
placid kelp
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you can see tag/command usage to check out how to arrange them together

gray steppe
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Yup I found it, what I'm facing right now is modifying its data

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I couldn't find a syntax to do that in the spawn command itself

placid kelp
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what do you exactly mean with, modifying its data?

gray steppe
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for example, I would like to summon a fireball, how do I modify its data on summon, like ExplosionRadius

placid kelp
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oh those are mechanisms

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are you already familiar with them?

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if not im sure there is a guide page

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!guide mechanisms

gloomy widgetBOT
gray steppe
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Ah

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Thanks

placid kelp
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np! if after reading you still have any questions, feel free to ask them

half elbowBOT
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Resolved

Thread closed as resolved.

gray steppe
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Hmm

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The cooldown command doesn't seem to be working

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(plenjy) CoolDown is not working