#(lightspiri) "cast" working differently than vanilla /effect

23 messages · Page 1 of 1 (latest)

void sequoia
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casting "darkness" onto a player seems to reactivate the ""fade in"" animation of the effect.
however, /effect does not.

I'm trying to keep giving the player the darkness effect every second or so, so this is quite distracting

tidal flameBOT
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(lightspiri) "cast" working differently than vanilla /effect

tidal flameBOT
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placid turret
void sequoia
placid turret
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yeah

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/denizen debug -r, do whatever you did, /denizen submit

void sequoia
placid turret
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well, because your video's text is like words for ants, to start lol

vast rivetBOT
# placid turret !logcheck https://paste.denizenscript.com/View/106110
Server Version

Paper version git-Paper-383 (MC: 1.19.3)-- (Outdated build, behind by 9... Current build is 392)

Plugin Version(s)

Citizens: 2.0.30-SNAPSHOT (build 2895) -- (Outdated build, behind by 14)
Denizen: 1.2.6-SNAPSHOT (build 1783-REL) -- (Current build :white_check_mark:)
Depenizen: 2.0.0 (build 824) -- (Current build :white_check_mark:)
Sentinel: 2.7.2-SNAPSHOT (build 502) -- (Outdated build, behind by 2)

Checked For

@placid turret

Java Version

17.0.2 :white_check_mark:

Other Noteworthy Plugin(s)

ProtocolLib: 5.0.0-SNAPSHOT-b612

Possibly Relevant Plugin(s)

FastAsyncWorldEdit: 2.5.1-SNAPSHOT-339;bb0e201 - This plugin has been known to break the plugin load order on many servers, due to usage of the 'loadbefore' directive in its 'plugin.yml'.

placid turret
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but this is helpful information to work with

covert vortexBOT
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Changed to Feature

Thread is now a Feature thread. This indicates a request for a new feature to the plugin, that both (A) does not already exist and (B) reasonably can be added. If you are unsure whether this applies, use </helpthread:1028674284870180883> to change back to a normal help thread.

faint quail
covert vortexBOT
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@void sequoia