#(Essciz) help please

27 messages · Page 1 of 1 (latest)

whole garnetBOT
#

Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
You can block this bot if you don't want to see these messages, I won't mind.
<@&525394568410038282>

#

(Essciz) help please

echo nest
#

!e entity enters|exits area

native pewterBOT
# echo nest !e entity enters|exits area
Group

Entity

**WARNING**

cancelling this event will have different results depending on the cause. Teleporting the entity away 1 tick later might be safer.

Event Lines

<entity> enters|exits <area>

Triggers

when an entity enters or exits a noted area (cuboid, ellipsoid, or polygon). On Spigot servers, only fires for players. Paper is required for other mob types.

Has Player

When the entity is a player. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.area> returns the area object that was entered or exited.
<context.cause> returns the cause of the event. Can be: WALK, WORLD_CHANGE, JOIN, QUIT, TELEPORT, VEHICLE.
<context.to> returns the location the entity moved to (might not be available in exit events).
<context.from> returns the location the entity moved from (when available, depending on cause).
<context.entity> returns the entity that entered/exited an area.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

echo nest
#

!e over notable

native pewterBOT
# echo nest !e over notable
Group

Player

Event Lines

player walks over notable player walks over <location>

Triggers

when a player walks over a noted location. In most cases, it is preferable to use !event player enters area with a small cuboid.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.notable> returns an ElementTag of the notable location's name.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

echo nest
#

how to do the animations would be a whole other issue

near glade
#

Are you asking to check if the animation occurs, or just trying to do the animation in certain areas?

maiden lantern
#

Can you post what you have so far? And what part specifically your stuck on?

lilac stirrup
#

you forgot the code

#

can you elaborate what you have, what you expected to happen, and what actually happened?

#

!haste

native pewterBOT
lilac stirrup
#

!debug

native pewterBOT
# lilac stirrup !debug
Info: debug

If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!

tiny cargo
#

!guide

native pewterBOT
chrome pivot
#

you are also going to need to break down the task into specific steps.
what you have right now is very vague and a very large scope which would make it very hard to provide support for

velvet citrusBOT
#
Thread Closing Reminder

Has your issue been resolved, or your question been answered?
If so, please use the </resolved:1028673926114594866> command to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.

If not yet resolved, please reply below to tell us what you still need.

(Note that if there is no reply for a few days, this thread will eventually close itself.)

#

@echo nest