#(BarryAllen) my citizen won't react for the step 2 command
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(BarryAllen) my citizen won't react for the step 2 command
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!haste
Help us help you by pasting your script to https://paste.denizenscript.com/New/Script and linking it back here.
here is my code:
type: assignment
actions:
on assignment:
- trigger name:click state:true
interact scripts:
- 1 Fuck_interact
Fuck_interact:
type: interact
steps:
1:
click trigger:
script:
- chat "Fuck"
- sleep
- title "title:<gold>你是猪!<red>哈哈哈" "subtitle:<&3><player.name>确实是猪"
- zap 2
2:
click trigger:
script:
- chat "Fuck Again"
- stand
- zap 1```
please use the website
Content of YAML Paste #105306: 'Barry's Code'... pasted 2023/01/12 08:58:03 UTC-08:00, Paste length: 572 characters across 23 lines
ok~
!guide
View the Denizen Beginner's Guide at https://guide.denizenscript.com/
yeah... from 8 years ago, on youtube. sorry XD
oof
Yeah I noticed lol, you did stuff that was removed years ago.
I'm using Atom as editor currently
And also posted your script as YAML file, which makes me assume that you still use.. oh
You should switch to VSCode and use the .dsc extension.
youtube don't really have new video tutorials XD, I guess I'll have to follow the tutorials from denizen website then
ok~
There's an plugin for it, which lets you have fancy syntax highlighting, error checking and more.
downloading vscode now
ok~
actually my problems are quite simple: my code won't run to the next "trigger"... I tried to do it like this:
but it didn't work
Switch to VSCode :(
it always stop at the first click
I'll help if you setup your script editor properly
ok~I'm using VSCode right now
remember to get the denizen extension
Nice!
I'm still trying to install the NET6.0
the auto download failed
should it look like this?
if the extension is installed
Ye
ok it's working, the NET6.0 is installed too
You want an interact script for this, if you want several click triggers, firing on different steps.
yes
well I'm checking this one out but the document didn't explain what is the * for🥹
!c zap
core
zap (<script>) [<step>] (<duration>)
Changes the current interact script step.
Changes the current interact script step for the linked player.
The step name input should match the name of a step in the interact script.
The step name can be '*' to automatically zap to the default step.
If used inside an interact script, will default to the current interact script.
If used elsewhere, but there is a linked NPC with an assignment and interact, that NPC's interact script will be used.
For anywhere else, you must specify the script by name.
Optionally specify a duration. When...
!debug
If you need help with a script issue, one of the most powerful tools Denizen has to offer is full debug output. This is displaying in your console whenever scripts are running until you turn debug off. To share a debug log quickly and easily with helpers, simply run the command /denizen debug -r in-game to begin recording, then run through the part of the script you need help with, then run the command /denizen submit. This will give you a link to a paste of the debug log, which you can then copy/paste back to us!
Can you record a debug report for us?
Content of Denizen Script Paste #105308: 'Barry'... pasted 2023/01/12 09:20:43 UTC-08:00, Paste length: 513 characters across 22 lines
yes, how do I record a debug tho?
No a debug report please.
It's in the info card lol
ohhh soryy, missed that😂
Content of Server Log Paste #105309: 'Denizen Debug Logs From Barry's :) Server Have Fun!'... pasted 2023/01/12 09:23:13 UTC-08:00, Paste length: 5476 characters across 63 lines
What the fuck
here~
I think it's probably a problem of the "stand" command?
Content of Server Log Paste #105309: 'Denizen Debug Logs From Barry's :) Server Have Fun!'... pasted 2023/01/12 09:23:13 UTC-08:00, Paste length: 5476 characters across 63 lines
Paper version git-Paper-388 (MC: 1.18.2)-- (Current build :white_check_mark:)
Citizens: 2.0.30-SNAPSHOT (build 2890) -- (Current build :white_check_mark:)
Denizen: 1.2.4-SNAPSHOT (build 1765-REL) -- (:warning:Outdated build, behind by 18)
Sentinel: 2.7.2-SNAPSHOT (build 502) -- (Current build :white_check_mark:)
@dense niche
:triangular_flag_on_post: Offline.
17.0.5 :white_check_mark:
WorldGuard: 7.0.7+216b061, ProtocolLib: 4.8.0
AuthMe: 5.6.0-beta2-b2453 :triangular_flag_on_post: (Offline login authenticator plugin)
SkinsRestorer: 14.2.4 :triangular_flag_on_post: (Offline skins fixer plugin)
Geyser-Spigot: 2.1.0-SNAPSHOT - Bedrock clients are unsupportable. Please do all testing with a Java Edition client.
floodgate: 2.2.0-SNAPSHOT (b74-4f36112)
ViaVersion: 4.5.1 - Mixed client vs server versions can sometimes cause packet-related issues.