#(sudura) Error with Equip
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(sudura) Error with Equip
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Thread is now a Bug thread. This indicates a core code bug that a developer must resolved, not an error message or other support topic. Please do not misuse the Bug label. Use </helpthread:1028674284870180883> to switch the thread back to a normal help thread if you are not 100% confident it is a code bug.
[23:44:53 INFO]: Filled tag <player> with 'p@6060f664-a72f-4344-8e39-42b35041d6cd (sudura2)'.
[23:44:53 INFO]: Filled tag <[slot]> with 'head'.
[23:44:53 INFO]: Filled tag <[newItem]> with 'i@diamond_helmet[enchantments = map@[protection=4]]'.
[23:44:53 INFO]: ERROR in script 'newer_netherite_world' in queue 'NEWER_NETHERITE_WORLD_5746_GazetteSheer' while executing command 'EQUIP' in file 'scripts/netherite.dsc' on line '97' with player 'sudura2'!
Error Message: 'head:i@diamond_helmet[enchantments=map@[protection=4]]' is an unknown argument! Did you mess up the command syntax?
[23:44:53 INFO]: +> [Argument] Command usage: equip (<entity>|...) (hand:<item>) (offhand:<item>) (head:<item>) (chest:<item>) (legs:<item>) (boots:<item>) (saddle:<item>) (horse_armor:<item>)
[23:44:53 INFO]: ERROR in script 'newer_netherite_world' in queue 'NEWER_NETHERITE_WORLD_5746_GazetteSheer' while executing command 'EQUIP' in file 'scripts/netherite.dsc' on line '97' with player 'sudura2'!
Error Message: Woah! Invalid arguments were specified!
Must specify equipment!
[23:44:53 INFO]: +> [CommandExecutor] Usage: equip (<entity>|...) (hand:<item>) (offhand:<item>) (head:<item>) (chest:<item>) (legs:<item>) (boots:<item>) (saddle:<item>) (horse_armor:<item>)
[23:44:53 INFO]: +> [CommandExecutor] (Attempted: EQUIP <player> <[slot]>:<[newItem]>)```
tested by just editing this script to head
but you can clearly see in logs that its head
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You can't have dynamic arguments
y
dynamic prefixes*
Sets the entity's worn equipment.
Input keys are boots, leggings, chestplate, and helmet.
EntityTag
MapTag
<EntityTag.equipment> Returns a ListTag containing the entity's equipment. Output list is boots|leggings|chestplate|helmet
<EntityTag.equipment_map> Returns a MapTag containing the entity's equipment. Output keys are boot...
if you want to be really dynamic about it