#(Bureau) modifying bedrock to iron again after x minutes.
37 messages · Page 1 of 1 (latest)
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
You can block this bot if you don't want to see these messages, I won't mind.
<@&525394568410038282>
Help us help you by pasting your script to https://paste.denizenscript.com/New/Script and linking it back here.
are you saying you want to turn it back to bedrock in the delta time event or after the wait?
the delta time preferably
why preferably?
Don't have a particular reason tbh, but I just saw something about it in the discord
okay so if you use the delta time event to turn all the mined iron ores into their original form, you wouldn't be updating them on a certain period after they were mined, just on a set interval
for example, if the interval is 4 minutes long, it could be mined at 3m30s in the interval and then reset 30 seconds later
if that is what you want, the delta time event is correct for this use case
oh no, then i need to use after the wait
I need the bedrock to become iron again after for example 4 minutes after it was mined
set the wait command's duration to 4m and then simply modifyblock again
though you shouldn't use <player.cursor_on>
!e player breaks
!e player breaks block
Player
player breaks block player breaks <material>
with:<item> to only process the event when the player is breaking the block with a specified item.
when a player breaks a block.
Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.xp> returns how much XP will be dropped.
<context.should_drop_items> returns whether the event will drop items.
"NOTHING" to make the block drop no items.
ListTag(ItemTag) to make the block drop a specified list of items.
ElementTag(Number) to set the amount of xp to drop.
True - this adds switches in:<area> + location_flagged:<flag name>.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
there's a <context.location> tag
alright thanks
You should just use showfake for this. It has a built in duration, so this is a 1 line script
!c showfake
player
showfake [<material>|.../cancel] [<location>|...] (players:<player>|...) (d:<duration>{10s})
Makes the player see a block change that didn't actually happen.
Makes the player see a block change that didn't actually happen.
This means that the server will still register the block being what it was before the command,
and players not included in the command will still see the original block.
You must specify a location (or list of locations), and a material (or list of materials).
The material list does not have to be of the same size as the location list (materials will be repeated automatically).
Optionally, specify a list of players to show the ch...
Odds are high that hypixel is also using a packet based fake block for this
Has your issue been resolved, or your question been answered?
If so, please type </resolved:1028673926114594866> to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
If not yet resolved, please reply below to tell us what you still need.
(Note that if there is no reply for a few days, this thread will eventually close itself.)
@drowsy juniper