#(Bureau) modifying bedrock to iron again after x minutes.

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coral runeBOT
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(Bureau) modifying bedrock to iron again after x minutes.

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late forge
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just to note - we have our own paste site

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!paste

raven runeBOT
drowsy juniper
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Thanks for the heads up

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ill use it next time

late forge
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are you saying you want to turn it back to bedrock in the delta time event or after the wait?

drowsy juniper
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the delta time preferably

late forge
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why preferably?

drowsy juniper
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Don't have a particular reason tbh, but I just saw something about it in the discord

late forge
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okay so if you use the delta time event to turn all the mined iron ores into their original form, you wouldn't be updating them on a certain period after they were mined, just on a set interval

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for example, if the interval is 4 minutes long, it could be mined at 3m30s in the interval and then reset 30 seconds later

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if that is what you want, the delta time event is correct for this use case

drowsy juniper
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oh no, then i need to use after the wait

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I need the bedrock to become iron again after for example 4 minutes after it was mined

late forge
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set the wait command's duration to 4m and then simply modifyblock again

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though you shouldn't use <player.cursor_on>

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!e player breaks

raven runeBOT
late forge
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!e player breaks block

raven runeBOT
# late forge !e player breaks block
Group

Player

Event Lines

player breaks block player breaks <material>

Switches

with:<item> to only process the event when the player is breaking the block with a specified item.

Triggers

when a player breaks a block.

Has Player

Always. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.

Context

<context.location> returns the LocationTag the block was broken at.
<context.material> returns the MaterialTag of the block that was broken.
<context.xp> returns how much XP will be dropped.
<context.should_drop_items> returns whether the event will drop items.

Determine

"NOTHING" to make the block drop no items.
ListTag(ItemTag) to make the block drop a specified list of items.
ElementTag(Number) to set the amount of xp to drop.

Has Known Location

True - this adds switches in:<area> + location_flagged:<flag name>.

Cancellable

True - this adds <context.cancelled> and determines cancelled + cancelled:false.

late forge
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there's a <context.location> tag

drowsy juniper
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alright thanks

dense thistle
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You should just use showfake for this. It has a built in duration, so this is a 1 line script

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!c showfake

raven runeBOT
# dense thistle !c showfake
Group

player

Syntax

showfake [<material>|.../cancel] [<location>|...] (players:<player>|...) (d:<duration>{10s})

Short Description

Makes the player see a block change that didn't actually happen.

Description

Makes the player see a block change that didn't actually happen.
This means that the server will still register the block being what it was before the command,
and players not included in the command will still see the original block.

You must specify a location (or list of locations), and a material (or list of materials).
The material list does not have to be of the same size as the location list (materials will be repeated automatically).

Optionally, specify a list of players to show the ch...

dense thistle
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Odds are high that hypixel is also using a packet based fake block for this

covert thornBOT
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@drowsy juniper