#(SeorOreo) Entity HitBox

1 messages · Page 1 of 1 (latest)

bright hinge
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Is there a way to change the hitbox of an entity?

hexed bronzeBOT
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(SeorOreo) Entity HitBox

hexed bronzeBOT
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young parrot
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!m bounding_box

quasi riverBOT
# young parrot !m bounding_box

Changes the collision bounding box of the entity in the format "<low>|<high>", essentially a cuboid with decimals.

Object

EntityTag

Input

ListTag(LocationTag)

Tags

<EntityTag.bounding_box> Returns the collision bounding box of the entity in the format "<low>|<hi...

bright hinge
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Yes, I just tried it but it didn't work for me at all. The entity was at coordinates 100 64 100 and I placed the first point (low) at coordinate 98 63 100 and the second (hight) at 100 66 97 and hit it at those coordinates and it didn't work for me. i think i did it wrong

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I placed it as a listTag

idle orbit
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when you say you tried it, were you looking at it's bounding box in the F3+B display?

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because the client will never display the modified hitbox

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only the server is actually aware of it's change

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aaaand itll change back after it's hit once

bright hinge
idle orbit
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re-applying it lol

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from when i tested this on a Husk as an example:

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i set it's hitbox like eight blocks higher

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you can see it did work for the first hit, but not for the others

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that and there's literally no physical indicator that it actually changed

bright hinge
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In other words, the hitbox only resets if it receives a hit? And if the entity walks away? or does it move to the other side does it also reset?

quasi riverBOT
# young parrot !tias
Info: tias

Try it and see!

If somebody pulled this up for you, you're probably asking a question of the public channel that's easier and faster to figure out by just attempting your idea in-game and looking at the result of that attempt.

young parrot
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It just sets the hitbox into Mojang's code, we're not sure when exactly it resets - could maybe reset when the entity respawns as well

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Would have to tias ^

fresh sonnet
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Nimsy posted a script that highlights the bounding box for a visual reference. I think its in the forum.

bright hinge
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I'll check it out, thanks