#(Yajan) How to make effect knocback to player
32 messages · Page 1 of 1 (latest)
(Yajan) How to make effect knocback to player
Hi I'm AutoThreadBot! Don't mind me, I'll just be adding the helper team to this thread so they can see it. A human will get to you soon.
You can block this bot if you don't want to see these messages, I won't mind.
<@&525394568410038282>
!e player enters
!e player enters noted
Did you mean to search for entity enters|exits area?
Entity
cancelling this event will have different results depending on the cause. Teleporting the entity away 1 tick later might be safer.
<entity> enters|exits <area>
when an entity enters or exits a noted area (cuboid, ellipsoid, or polygon). On Spigot servers, only fires for players. Paper is required for other mob types.
When the entity is a player. - this adds switches flagged:<flag name> + permission:<node>, in addition to the <player> link.
<context.area> returns the area object that was entered or exited.
<context.cause> returns the cause of the event. Can be: WALK, WORLD_CHANGE, JOIN, QUIT, TELEPORT, VEHICLE.
<context.to> returns the location the entity moved to (might not be available in exit events).
<context.from> returns the location the entity moved from (when available, depending on cause).
<context.entity> returns the entity that entered/exited an area.
True - this adds <context.cancelled> and determines cancelled + cancelled:false.
ok so youy can use this event to detect when aplayer enters the region
and then you can use
!m velocity
Sets the entity's movement velocity vector.
EntityTag
LocationTag
<EntityTag.velocity> Returns the movement velocity of the entity. Note: Does not accurately calcul...
to fake a knockback
i adjust player velocity?
ye
ok i try
Has your issue been resolved, or your question been answered?
If so, please type </resolved:1028673926114594866> to close your thread.
Or </invalid:1028673926898909185> if it's not possible to resolve.
If not yet resolved, please reply below to tell us what you still need.
(Note that if there is no reply for a few days, this thread will eventually close itself.)
@sonic wolf