#(Likonchi) flags
36 messages · Page 1 of 1 (latest)
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I'm not exactly sure what you're after here. Holograms as in armor stands? You can flag a "main" armor stand with a list of all the armor stands, and iterate over that list parsing .custom_name on each entity to get the lines
do you mean getting all flags on the hologram, or displaying them with another hologram?
I want to find all the flags that are made through the flag server and that begin on the hologram_ because after the symbol __ there is the name of the hologram
so let me see if i understood this correctly:
you have a hologram called "poopslayer" for example, and you save a server flag with the name of the hologram on the name of the flag
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please? so i can understand better what you are trying to do
It seems like this, I create an armor stand with certain mechanisms, and save it as a server flag hologram_<entry[test].spawned_entity.name> like this
sorry delayed
Right away
@maiden moth
Where to insert the script where 1 row or second row
Content of Denizen Script Paste #102756: '123456'... pasted 2022/10/29 10:46:51 UTC-07:00, Paste length: 16816 characters across 219 lines
I don't know what you want to see there
You can see where I create this armor stand, and where I make a flag for it, so I want to get a list of all the flags that start hologram_
so you want to get all server flags that start with "hologram_"?
yes
well, firstly, you should use submapping (flag.thing:value) instead of this: flag_thing:value
so, you'll save your holograms with hologram.<context.args.get[2]>.entity:<EntityTag>, and you can save their "lines" with hologram.<context.args.get[2]>.lines:value
to return these values, use <server.flag[hologram.<context.args.get[2]>.entity]> or <server.flag[hologram.<context.args.get[2]>.lines]>.
then, after doing that, you can get the list of all holograms. <server.flag[hologram].keys> will return all keys of the hologram map, which will be all hologram names.
Something I didn't understand... where to change to what, and also I did not understand why I need to save strings, I would only have the identifier [name] that is specified in the command /hd create and which is saved in the server flag
Okay, I'll find some other way, and you don't know by chance, is it possible to somehow find players who have a flag like test and who have a value of 123 in the test flag for example?
I'll find the players themselves, but the meaning is what it is, I know how to do it in one tag
<server.online_players_flagged[<flag_name>]>
as for the value, i'm not entirely sure
Thank