#(L3Technosm) How Do You Place Beef On Campfire?
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(L3Technosm) How Do You Place Beef On Campfire?
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!guide constructor
View the guide page 'Common Mistakes - Don't Overuse Constructor Tags' at: https://guide.denizenscript.com/guides/troubleshooting/common-mistakes.html#don-t-overuse-constructor-tags
you can just do campfire_items:beef|beef|beef|beef
or even better, campfire_items:<item[beef].repeat_as_list[4]>
Results in the same insta-cooking. I will try the repeat.
Same with the repeat:
/ex adjust <player.location.find_blocks[campfire].within[15].get[1]> campfire_items:<item[beef].repeat_as_list[4]>
(I appreciate the help...however I must head to bed for the night. I am not sure the etiquette regarding going AFK during an outstanding thread/post.)
!mech campfire_items
Sets the items in this campfire, as a list of items, where the index in the list directly corresponds to index in the campfire slots.
LocationTag
ListTag(ItemTag)
<LocationTag.campfire_items> Returns a list of items currently in this campfire. This list has air...
hmm
When I searched Discord prior to posting, I saw the commit post and release notes about being able to set campfire_items, but I didnt see an example there...and it reinforced my assumption that I could set items to be cooked...If I was mistaken, I can switch over to cooking via Furnace or Smoker I suppose.
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Just when you have all your answers satisfied use /resolved to show that all the related questions were answered and have the bot close it
Ok. Thank you.
For those helping, are you able to reproduce the problem? If not, it could be my environment or something else.
Yeah, when adding items while the campfire is switched, items are instacooked
Also when you add items while the campfire is out and you turn it own, these items insta cook
thiiiss I think is most properly considered a Spigot bug
the Spigot API method for campfire items is using the wrong NMS method
CampfireBlockEntity#placeFood is the proper NMS method, but Spigot's CraftCampfire#setItem is just violently shoving the item in the raw underlying list, and it doesn't expose any access to the underlying NMS method
Thread is now a Bug thread. This indicates a core code bug that a developer must resolved, not an error message or other support topic. Please do not misuse the Bug label. Use </helpthread:1028674284870180883> to switch the thread back to a normal help thread if you are not 100% confident it is a code bug.
actually I can workaround this from Denizen side by yoinking the vanilla logic
@fallen crater ref #commit-log new build of Denizen has a workaround to fix the instacooking
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@fallen crater