#(0TickPingo) get first few locations facing source with variable forward offset?

16 messages · Page 1 of 1 (latest)

vestal condor
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sorry, its extremely hard to explain.
i have a slash script that produces a list of locations that alltogether form a slash/arc
i want to make the arc thicker by having something like
<[locations].parse[points_between[<[entity].location>].distance[0.15].get[1].to[3]].combine>
basically duplicating the slashes but different radii

when spamming, this brings mspt up by 0.4 extra than if it was just <[locations]>. theres roughly about 50 locations per run. any better way to do this?

cold nacelleBOT
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(0TickPingo) get first few locations facing source with variable forward offset?

cold nacelleBOT
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bitter elm
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0.4ms is an amount so small it could be a measuring error

static coral
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<list[0.15|0.3|0.45].parse_tag[<player.eye_location.forward[<[parse_value]>]>]> would give you the three locations forward from your eye location and using your player's direction, but uh

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it sounds like you want a vector more than creating the line

vestal condor
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yeah pretty much

vestal condor
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hmm i think that works for me