#(Daxz) Cuboids for showfake, debugblocks

39 messages · Page 1 of 1 (latest)

full drum
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Was this intentional that only modifyblock got this or was it left out?

slow mistBOT
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(Daxz) Cuboids for showfake, debugblocks

slow mistBOT
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solid carbonBOT
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Changed to Feature

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slow mistBOT
solid carbonBOT
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viral furnace
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wat

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!c modifyblock

proper eagleBOT
# viral furnace !c modifyblock
Group

world

Syntax

modifyblock [<location>|.../<ellipsoid>/<cuboid>] [<material>|...] (no_physics/naturally:<tool>) (delayed) (<script>) (<percent chance>|...) (source:<player>) (max_delay_ms:<#>)

Short Description

Modifies blocks.

Description

Changes blocks in the world based on the criteria given.

Use 'no_physics' to place the blocks without physics taking over the modified blocks.
This is useful for block types such as portals or water. This does NOT control physics for an extended period of time.

Specify (<percent chance>|...) to give a chance of each material being placed (in any material at all).

Use 'naturally:' when setting a block to air to break it naturally, meaning that it will drop items. Specify the tool item that sho...

viral furnace
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<location>|.../<ellipsoid>/<cuboid>

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modifyblock accepts a cuboid

full drum
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they dont accept cuboids

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- repeat 3:
                        - define height <[value]>
                        - define 1 <player.cursor_on_solid[10].add[1,<[height]>,1].if_null[<empty>]>
                        - define 2 <player.cursor_on_solid[10].add[0,<[height]>,1].if_null[<empty>]>
                        - define 3 <player.cursor_on_solid[10].add[-1,<[height]>,1].if_null[<empty>]>

                        - define 4 <player.cursor_on_solid[10].add[-1,<[height]>,-1].if_null[<empty>]>
                        - define 5 <player.cursor_on_solid[10].add[0,<[height]>,-1].if_null[<empty>]>
                        - define 6 <player.cursor_on_solid[10].add[1,<[height]>,-1].if_null[<empty>]>

                        - define 7 <player.cursor_on_solid[10].add[0,<[height]>,0].if_null[<empty>]>
                        - define 8 <player.cursor_on_solid[10].add[1,<[height]>,0].if_null[<empty>]>
                        - define 9 <player.cursor_on_solid[10].add[-1,<[height]>,0].if_null[<empty>]>

                        - debugblock <[1]> color:green d:4t players:<server.online_players>
                        - debugblock <[2]> color:green d:4t players:<server.online_players>
                        - debugblock <[3]> color:green d:4t players:<server.online_players>
                        - debugblock <[4]> color:green d:4t players:<server.online_players>
                        - debugblock <[5]> color:green d:4t players:<server.online_players>
                        - debugblock <[6]> color:green d:4t players:<server.online_players>
                        - debugblock <[7]> color:green d:4t players:<server.online_players>
                        - debugblock <[8]> color:green d:4t players:<server.online_players>
                        - debugblock <[9]> color:green d:4t players:<server.online_players>
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using this as a work around

blissful mantle
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!c debugblock

proper eagleBOT
# blissful mantle !c debugblock
Group

player

Syntax

debugblock [<location>|.../clear] (color:<color>) (name:<name>) (players:<player>|...) (d:<duration>{10s})

Short Description

Shows or clears minecraft debug blocks.

Description

Shows or clears minecraft debug blocks, AKA "Game Test Markers".
These are block-grid-aligned markers that are a perfect cube of a single (specifiable) transparent color, and stay for a specified duration of time or until cleared.
Markers can optionally also have simple text names.

If arguments are unspecified, the default color is white (in practice: green), the default player is the linked player, the default name is none, and the default duration is 10 seconds.

The underlying color input is...

blissful mantle
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!t cuboid.blocks

proper eagleBOT
blissful mantle
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!t cuboid.outline

proper eagleBOT
blissful mantle
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!t cuboid.shell

proper eagleBOT
blissful mantle
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there are a lot of cuboid tags that output lists of locations

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!t cuboid.outline_2d

proper eagleBOT
full drum
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oh

solid carbonBOT
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@full drum

full drum
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still need thei

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ill close it later