#(Daxz) Cuboids for showfake, debugblocks
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(Daxz) Cuboids for showfake, debugblocks
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world
modifyblock [<location>|.../<ellipsoid>/<cuboid>] [<material>|...] (no_physics/naturally:<tool>) (delayed) (<script>) (<percent chance>|...) (source:<player>) (max_delay_ms:<#>)
Modifies blocks.
Changes blocks in the world based on the criteria given.
Use 'no_physics' to place the blocks without physics taking over the modified blocks.
This is useful for block types such as portals or water. This does NOT control physics for an extended period of time.
Specify (<percent chance>|...) to give a chance of each material being placed (in any material at all).
Use 'naturally:' when setting a block to air to break it naturally, meaning that it will drop items. Specify the tool item that sho...
cuboids for showfake and debugblocks
they dont accept cuboids
- repeat 3:
- define height <[value]>
- define 1 <player.cursor_on_solid[10].add[1,<[height]>,1].if_null[<empty>]>
- define 2 <player.cursor_on_solid[10].add[0,<[height]>,1].if_null[<empty>]>
- define 3 <player.cursor_on_solid[10].add[-1,<[height]>,1].if_null[<empty>]>
- define 4 <player.cursor_on_solid[10].add[-1,<[height]>,-1].if_null[<empty>]>
- define 5 <player.cursor_on_solid[10].add[0,<[height]>,-1].if_null[<empty>]>
- define 6 <player.cursor_on_solid[10].add[1,<[height]>,-1].if_null[<empty>]>
- define 7 <player.cursor_on_solid[10].add[0,<[height]>,0].if_null[<empty>]>
- define 8 <player.cursor_on_solid[10].add[1,<[height]>,0].if_null[<empty>]>
- define 9 <player.cursor_on_solid[10].add[-1,<[height]>,0].if_null[<empty>]>
- debugblock <[1]> color:green d:4t players:<server.online_players>
- debugblock <[2]> color:green d:4t players:<server.online_players>
- debugblock <[3]> color:green d:4t players:<server.online_players>
- debugblock <[4]> color:green d:4t players:<server.online_players>
- debugblock <[5]> color:green d:4t players:<server.online_players>
- debugblock <[6]> color:green d:4t players:<server.online_players>
- debugblock <[7]> color:green d:4t players:<server.online_players>
- debugblock <[8]> color:green d:4t players:<server.online_players>
- debugblock <[9]> color:green d:4t players:<server.online_players>
using this as a work around
!c debugblock
player
debugblock [<location>|.../clear] (color:<color>) (name:<name>) (players:<player>|...) (d:<duration>{10s})
Shows or clears minecraft debug blocks.
Shows or clears minecraft debug blocks, AKA "Game Test Markers".
These are block-grid-aligned markers that are a perfect cube of a single (specifiable) transparent color, and stay for a specified duration of time or until cleared.
Markers can optionally also have simple text names.
If arguments are unspecified, the default color is white (in practice: green), the default player is the linked player, the default name is none, and the default duration is 10 seconds.
The underlying color input is...
You can use multiple locations
!t cuboid.blocks
Returns each block location within the area.
Optionally, specify a material matcher to only return locations with that block type.
ListTag(LocationTag)
!t cuboid.outline
Returns each block location on the outline of the CuboidTag.
ListTag(LocationTag)
!t cuboid.shell
Returns each block location on the 3D outer shell of the area.
This tag is useful for displaying particles or blocks to mark the boundary of the area.
ListTag(LocationTag)
there are a lot of cuboid tags that output lists of locations
!t cuboid.outline_2d
Returns a list of block locations along the 2D outline of this CuboidTag, at the specified Y level.
ListTag(LocationTag)
oh
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@full drum