#Adjustments to Small Thrusters
94 messages · Page 1 of 1 (latest)
id also lower the dynamo for the oc to the current cold thrusters
oc small thrusters are dumb as hell. i do think they should have a bit more thrust (400 to 600 or something) but not 400 to fucking 1600
i also dont think you're talking about the
absolute fucking NIGHTMARE that pvp ships are with these
hang on
I know this happened, but since I'm not a PvP player (I used to play, but haven't touched it since the overclock version came out), I don't know how to evaluate it.
thats fair
i jsut figured id still bring it up because these are also nightmares in pvp
Ye I'm waiting for someone mention it,thanks!
hell in general the fact that these can be used as main thrusters regardless of pvp intention or not should be a massive red flag in general
normal small thrusters can too but they suck ass. oc dont
for the small cost of a bunch of radiators you can have good crewless thrust, which is not okay!
I think someone suggested that dynamos only generate power when the thruster is not firing/only when the power goes to zero (unsure which it was), and I think that's a good nerf
It preserves the turning thrust the dynamo is intended for and nerfs the forward thrust
Radiators are not a small cost at all. The issue with small thrusters is their heat generation is too low for what they are - if they pumped out 600-900MJ/s, then they'd probably be balance (and unable to abuse passive cooling)
i dont think that really helps. it still has the 1600 thrust for its size and if you hold W i dont think it changes anything as if they run out of power they power back on so quickly it doesnt matter
would you rather build a shit ton of radiators in a line or logistics for your thrusters which also take crew
the issue with small thrusters is the fucking 1600 thrust for their tiny size
cost isnt an issue in career. it is in pvp, though its more of an "its easy" thing in pvp than actually good
i do think they should get a heat nerf and also a thrust mega nerf
i do think they need a mega thrust nerf but also either a heat nerf or a dynamo nerf
Honestly I don't like radiators in general
i mean how do i explain it? people just make their ship a row of radiators and overclock everything and it looks ugly as sin
You can make an ugly ship without radiators.
On topic, I would hate if unoc small thrust lost their dynamo, they are great and ment for light steering without crew logistics.
We have been discussing small thrust in the balance council. They definitely need a nerf, but removing the extra thrust entirely seems very harsh.
I also dont see a reason to nerf non oc, since those seem very balanced to me.
yeah,I agreee with your first point.
For the second,I think the game should not have any thruster or anything else that able to generates power on its own since no reason
The crew's logistics mechanism is the core mechanic of this game, so even if crew members aren't used to replenish power, it should at least be done through other means, such as oc mode(Like pd,I think nowdays pd design is cool!The only regret is that there is no difference in special visual effects between pd and oc pd)
i would agree if small thrusters on their own werent horribly weak. oc small thrusters doing traumatizing shit is mostly due to them having too much uptime and too much thrust.
i also think that they should generate heat while they generate power too instead of just while firing. this isnt my idea though
oc pd hitscan please handler walter
I strongly recommend just testing out a heat generation increase. 600MJ/s feels like the right zone
Maybe 550 flat could work
I think its fine to break design principles if its only useful in very niche circumstance
OK
We are cautious about heat production increases as it would probably break many existing designs, but its not off the table
I think it's prudent to rip the bandaid off and break the existing designs that are made to rely on a mechanic that is by it's very nature unbalanceable
crewless parts directly undermine the core game mechanic of crew management
Yes,my perspective might be a bit extreme. I don't insist on everyone accepting it.
Small thrust will still be crewless if the heat gets increased, so I dont think thats a good reason.
Its ok to disagree
Yeah, OC thrusters are definitevely OP. After first time I used one, I started putting them everywhere 😉 It's not only their power, but also short restricted area.
Imho, they could have two OC versions:
- Balance of current one: dynamo is enough for continuous no-crew operation but thrust is not that big (1200?)
- Pulse mode: flames go bright white, heat generation and thrust rise to crazy values (3k?), but engine dies within second or two and needs refilling (or waiting for dynamo to regen whole 1 power). It has great space-to-thrust ratio but by design you practically cannot use it continuously as it drains nearby storage. That would make it alternative boost engine with no hard-cut work time but soft limit of workforce
- Or, crazy idea: make it ridiculously strong and short, but every pulse generates tons of heat and also damages part directly behind thruster. So with bunch of it, player can create ship able to make actual dodges.
i was thinking a similar thing: have high power generation and thrust , maybe more heat but the power capacity is reduced to maybe 85% so it would flicker a lot but enough to be "always active"
or: make oc small thruster work similar to a radiator (dissipates small amount of heat) but those dissipated heat is converted to thrust, so the small thruster will only work if there's heat
I think the numbers are the core issue with OC smalls, not the mechanics. Case in point: OC standard thruster has 3400kN (large thruster is 3600), but OC smalls have 1600kN AND regeneration (while standards have 1300)
The other issue with regeneration is that other thrusters all get 50% extra power consumption when overclocked, whereas the smalls get 100% extra power generation
Raising heat production of OC small thrusters beyond what passive cooling can help with (or lowering passive cooling below what the thruster generates, I'm not picky) is IMO the best way to go. It's not the stats that are the problem, it's ignoring the main mechanic of the Meltdown update in favor of using structure as cooling.
The primary role of small thrusters is equipping on small, flanking ships. The dynamo lets them substitute heat managment for crew management, and the 50 control point minimum for a cockpit means that a "snubfighter" can slap a radiator on using it's "spare" CP.
Structure cooling is a cool and inventive concept IMO - the real issue is just that OC thrusters have way more thrust than they should even for an OC part, and their power generation goes up instead of their power consumption.
Problem is, Structure cooling leads to those "open plan" PVP ships.
If anything, nerf the OC thrust to the same as the standard small, but the OC applies strictly to the dynamo- OC for more uptime.
With my suggestion (reducing the thrust below 1300, removing the power generation boost, adding a power consumption penalty) the OC small thrusters would once again need crew to power them to be practically useful. Non-OC smalls are only used as maneuver thrusters when uncrewed after all, which is one of the few crewless modules I think everybody is fine with.
That said, I'm also opposed to OC PD because automatic power regeneration is antithetical to the spirit of the game.
Substituting heat management for crew management is an acceptable trade, to me. I just dont consider structure cooling to be an acceptable alternative to heat pipes+radiators. Radiators cost a lot of control points for a reason, and a 50c structure block is not an acceptable alternative to me.
giving their dynamo heat production would also make them unable to be structured cooled as easily
I'm a fan of different systems providing different efficiencies to differently sized ships. A tiny ship being able to make use of passive cooling is great, because it'd be useless on larger ships. As long as they are forced to power the thrusters via crew it'll remove the current mess that is passive cooled OC small thruster fields in pvp
also oc smalls are supposed to be for maneuvering what
They are being used as crewless passive-cooled forward thrust for a lot of pvp smalls
small footprint lets you place them where you dont have much space available, like the sides of your ship.
yes, if you scroll up i talk about the monstrosities its made
Oh you were agreeing with us
yes, i am saying they need a change, but the change i think would be best is a thrust nerf and making their dynamo produce heat
they're busted right now lol
ive honestly avoided them because they are so busted
I'm similar - a thrust nerf and turning the power generation boost into a power consumption nerf
you can probably do this in a million different ways but as long as the thrust gets nerfed im fine with that
The dynamo was the best thing to ever happen to the small thruster. It was basically never used before the dynamo, and I dont want a return to the time before the dynamo existed.
If the non-OC small thruster had the nearly-100% uptime of the OC, with the low thrust of the non-OC version, then with that role filled, I'd be more ok with having the OC be a higher thust, lower endurance option. But it still misses out on the heat management minigame.
i advocate for this because dynamo producing heat would make them unable to be structure cooled and a thrust nerf is pretty easy to understand
i think you could maybe reduce their heat a little bit (from 250 to 200) but thats mostly to not fuck over ships that actually pipe them/give a small bonus
Right now, 4 OC Small thrusters nearly max out a 10k cost, 5 control point radiator. (or 3 OC small thrusters, through a heat exchanger) That feels like a good balance. 200c of structure per OC thruster is not equivilant.
4 OC smalls on a radiator is, what, 12600 credits? And pumps out 5200kN. I think that's technically less efficient than a single huge thruster, but there is no ramp up time or crew requirement.
the main thijng for me is no crew
I would still advocate for nerfing the thrust to 900kN
Agreed. This is why I want the power generation boost inverting into a power consumption nerf, like all the other OC thrusters
i can see your reasoning
Regular smalls are perfectly fine as they are yes
you technically can do the same thing with regular smalls but you aint goin very far or fast lol
I disagree. Lower the thrust, let the OC be the dynamo OC.
the low crew requirement is the point.
Or give me the damn 1x1 reactor.
The issue a lot of us have is not low crew requirement, it's NO crew requirement.
The same grounds on which I dislike OC PDs
I speak as a whole-ship approach
You can still use OC smalls as main engines on tiny ships if they need powering
I still use non OC smalls as main engines on some of my smallest designs
Fos instance, this is a ship that is primarally energy storage powered, but recharges by turning the hyperdrive into a reactor, refilles, then turns it back into a hyperdrive.
Yeah but this is still using a capacitor to take advantage of the lack of a reactor requirement, earning efficiencies which make the radiators cost neutral.