- Giant drill for ram ships, with a modular 'drive shaft' allowing interior components to be safely tucked away(Like heat pipes)
- New deck weapons, maybe smaller deck weapons
- Deck weapons can directly target other deck weapons ignoring the ship but not shields
- Thermal damage rework, most old ships just have no way to deal with it.
- Remove thermal lance heat damage to shield
- Diagonal cockpits, purely for aesthetics
- Weapon range rework(I love preview mk2 build)
- Additional paint layers, maybe just 2 more?
- Quick way to allow crew changes/paint color changes across ships, maybe you could allow the player to mass select ships and 'load default paint/crew' across all of them at once, then add mass save ship design options.
#Change/addition wishlist
41 messages · Page 1 of 1 (latest)
the heat dmg to shields is a key selling point of the trl is it not?
the deck weapons targeting other deck weapons is a good idea tho
Generally, lists like this aren't very helpful because opinions/ideas for all different points are mashed together and hard to extract for developers.
The issue is that most ships just can't handle it, making using it almost as cheesy as using a kiting railfan
Good to know
a 300+ message thread has been made for number 5
@reef ivy I am interested in what you mean by number 4
One way I would do it is reduce current damage by 90%, instead make overheating components a thing and make it kinda like an AoE disrupter.
It can hit armor and eventually the heat will reach internal parts of the ship shutting them off. This makes it less of an deck mounted ion beam and more of a support weapon
It’s already OP as it’s basically a deck mounted ion core that’s cheaper and smaller and absolutely destroys shields
Or maybe make it a bolt shooter type weapon that deals aoe heat with the above overheating mechanic.
This would not make old ships deal with it though but would help balance it
i agree that its op and disagree with how you want to balance it
A personal take of mine is that adding different damage types is bad because of the fact that old ships won’t get updated
How would you balance it? Currently it’s just a better and more compact ion core
Like, imagine if they added corrosion and added special expensive armor to counter it, otherwise it’ll just eat right through your ship, that’s basically heat atm
Or instead of shutting off the component, reduce its output, efficiency, strength, or even can have misfires
Output in terms of reactors
Efficiency/strength for shields
Misfires for weapons, it’ll consume the ammo but just won’t shoot, or it’ll just go on regular cooldown as if it jammed
ive messed around with some trl balance stuff and talked to other who have messed around with it, here are all the problems we've found
heat damage multiplier is too high causing it to let other weapons (especially OC deck cannons) tear through ships like butter
the combination of it being deck mounted, hitscan (as in non projectile based) and having fast turning speed lets it aim at one spot really well which makes it much stronger and exacerbates other issues
trl shield heating issues which someone else made a thread on which shares my opinionhttps://discord.com/channels/314103695568666625/1469159825412722750
it can be incredibly powerful at high costs, a 1.4m weapon module someone made out damages every other ship in the game (we're pretty sure) for a very small amount of crew which makes it super strong in career
these are the issues i remember off of the top of my head
as for balancing it, i have no clue for a full rework but i think these problems could be dealt with individually to solve the broader issue, i dont think reworking hull heat is the right move
the TRL and its balance as a whole is a contentious topic with more opinions than people
https://discord.com/channels/314103695568666625/1448151047595098122
heres my post about it
I read it and completely agree with all that you said, but just reducing to purely anti armor seems kinda bland imo, it’s a cool multi part deck weapon. I don’t want it to be reduced to a deck mounted ion core
i mean its would still be anti shield, just anti shield as a support weapon
6 won't happen, Walt is against it as it makes it easier to make good looking diagonal ships, originally diagonal ships are made to be unique because of this
Same for 8, each layer adds a ton of lag, unless you want to kill all the players with weak PC, that's not something that should be added, tho there is a "infinite amount of layers" mod
9 is usually not a problem if you already defaulted some crew or just gathered the crew you need on a separate "crew roles" ship form which you can copy them at once
Yeah, its usually not an issue but I discovered my crew priorities were a little messed up(Specifically chainguns) with the incorrect crew doing something vs the other crew.
Well, you could just make a folder with crew ships sets for quick approach, this way you could quickly find the needed crew configuration
Yeah, I spent like 15 minutes adjusting my crew in creative due to that problem to make sure nothing else was having issues
I have 3 crew now, Crewman, Operators, Specialists
Specialists have every 10/10 except for supply resource at 9/10 so battery goes first
They will do whatever I assign them to
Operators obviously just operate components and crewman will do the loading
And general shield supply, unless its in a far away spot then specs will do
My default is universal crew that does everything and operators, if I need more, I quickly make them
Operators has everything the same as universal, but 1 higher in operating category
Universal crew is well, universal
Usually I make very single-target roles like shield managers, capacitor supplier, etc