Nanoweaving Loom
- Basic Functions
A new defensive measure that provides all components within its range with additional resistance to AOE damage, penetration, and heat, as well as extra hit points (effects from multiple Nanoweaving Looms do not stack). These hit points can be restored but are difficult to recover effectively during combat. The device requires an operator and consumes power (and even materials, such as carbon!).
a. Small Nanoweaving Loom
Size: 2x2. Provides all components within its range with additional resistance to AOE damage, penetration, and heat, as well as extra hit points. Requires 1 operator. Has a small range. The extra hit points are nearly negligible for armor but may offer some meaningful benefit to other components.
b. Large Nanoweaving Loom
Size: 3x3. Provides all components within its range with additional resistance to AOE damage, penetration, and heat, as well as extra hit points. Compared to the Small Nanoweaving Loom, it has stronger effects and a larger range. Requires 2 operators. Consumes carbon in addition to power. It interferes with shield generators within its range, causing them to consume more power when hit.
c. Overclocking Function
If overclocked, it can instantly release a massive amount of heat via a button (similar to overclocking a tractor beam!) to restore the extra hit points it provides. The amount of heat released is determined by the number of covered components. (This is designed to allow quick repairs after combat; performing repairs during combat offers very poor cost-effectiveness.)