#Ejectable reactors

20 messages · Page 1 of 1 (latest)

stoic ivy
#

Okay, here is the topic of discussion: Being able to eject the reactor of a ship to prevent explosion (or chain reaction).

If added it would be a button on the hud (when a reactor is selected) to eject it, which causes it to stop working and spawns a mine type projectile that will explode after a few seconds (or maybe it will only explode if the reactor is damaged enough before ejection/crashed into after ejection).
And when a reactor is ejected, the part/tile will no longer explode (obviously)

The explosion would be larger then the normal reactor explosion due to being disconnected from every safeguard in place.

https://tenor.com/view/i-say-we-eject-the-warp-core-lieutenant-shaxs-captain-freeman-star-trek-lower-decks-we-should-release-the-warp-core-gif-27280109

scenic ferry
#

hmmm

#

reactor bombers mk2

#

this sounds interesting

stoic ivy
#

Me when I eject 50 reactors in the path of a ramming ship: :3

#

Honestly I thought of it more for QOL, but could probably be used for combat/traps

raw bluff
#

~~ hey this looks mighty familiar~~

balmy dove
#

This would be realy funny, but I remember old nuke storage rammers

stoic ivy
rugged trellis
#

notifying furry general

normal ledge
#

:3

stoic ivy
final sparrow
stoic ivy
vocal cypress
#

I've been using an ml ship in my latest career run and the fact that mining lasers don't detonate reactors has been drawing out some fights

humble mesa
final sparrow
vocal cypress