#Radiator setting for heat threshold

8 messages · Page 1 of 1 (latest)

normal scarab
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Doing Thermo missiles on ships that generate heat without being in combat is an utterly painful act. Either you need to be always shooting missiles anyways, or you need to add radiators.
Now these cut into the heat generation you want to shoot missiles with.

What happens is you turn them off for combat and back on afterwards. But stupid me sometimes forgets about this and I burn my ship down for literally no good reason.

What we need is a setting for radiators to only get rid of heat after a certain threshold in the network has been reached. This would be a huge QoL update

opal egret
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Another Idea:
A heat output priority could also achive the same result.
Firstly, the network tries to release the heat through the missiles. If these don't exist or this isn't enough, the radiators will be used instead/provide additional support

harsh kite
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I get the impression that there's a technical reason that it's radiators > launchers > storage, but I do wish the first two were reversed.

normal scarab
waxen sleet
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I'm pretty sure launchers take priority over radiators already, otherwise my earlier (overly safe) designs would never shoot a single canister.

normal scarab
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That's definitely not the case. Radiators are visually radiating even while empty missiles are waiting for the heat. At best it's an even distribution around the ship?

teal crater
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it's basically random where heat 'decides' to go

quaint coral
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Doesn't it depend on the connection order, so you put missiles closer to the source?