(this is kinda just a crapshoot that i thought of, feedback is appreciated)
OC causes a pneumatics/coolant system to activate, suppressing recoil and vibrations made by the cannons, which both reduces sound made/crew stun time and increases stability while firing/increased effective fire rate. However, the recoil suppresser reduces projectile speed/effective range (and possibly penetration/damage) even further, and the pneumatic system requires alternating mode to be turned on to function in order to balance itself
This would make the OC DC much less reliant on shear alpha damage, instead turning into a much more consistent stream of damage that doesn't just oneshot like half a ship
also this would break the current built in OC DC kites but imo OC DC just doesn't work well/feel fun to play against at all (both on paper and in practice) due to reliance on alpha damage and the insane projectile speed making dodging impossible
at your forhead