#Garbage Gun

49 messages · Page 1 of 1 (latest)

small geyser
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its basicly a gun that you load any resorce into it and depending on what you use it has diferent efects

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lwt me jsut get the list of resorces and we ca start figureing out what each one could do

solid crater
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Sounds like a plan!

small geyser
solid crater
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My general thoughts: there should be strong patterns here. For instance, all ores should share a similar mechanic and all refined items should share a similar mechanic.

Specifically, I was thinking that ores would give a "shotgun spread" or area-of-effect, and refined items would fire as a single projectile/ray.

What do you think?

small geyser
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power is also technicaly a resorce, but we could get around that by just making it so the gun also needs power

small geyser
solid crater
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(Iron being shrapnel, steel being slugs)

small geyser
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guessing amunitons would have there base efects, so;
missiles explode,
emps emit some power drain
nukes make a bigger boom
mines make it fragment more
and tcm does some heat

balmy skiff
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hyperium makes the projectile hitscan lol

shut bronze
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part itself be cheap (as its expenses come by its function)
perhaps practically justified by it being a light occasional flinger rather than a bulky rifled continuous

small geyser
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in terms of item weght/damage i'd say it probibly goes something like;
uranium, tristeel, diamonds, steel, processers, hypercoil, coil

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main reason tristeel is infront of diamonds is its literaly 3x stronger then diamonds

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somehow

balmy skiff
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how many resources would u be shooting at once, like just "40 total" or take into acount the stack sizes of resources

shut bronze
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perhaps diamond increases shot HP by a lot?

balmy skiff
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also mixing resources into one shot ye?

small geyser
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yep

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do you think 10 items per shot is too littile?

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probibly is

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could be a baseline

balmy skiff
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what if shooting more resources costs more energy, but theres no limit

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could have a capacitor module that increases energy storage for bigger shots

shut bronze
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have a toggled minimum 👀

small geyser
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have something like chaingun mags, being compacters that can hold an editonal 5 items

small geyser
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the variaton would be chaotic which fits fringe

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you have like big blasts with everything but the kitcen sink, then a bunch of small ones wich only have sinks

shut bronze
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would also be a very welcome way for a cosmoteer to dump steel and other things even if it wasn't that sustainable

small geyser
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lol

balmy skiff
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item deletifier

small geyser
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actualy could be a good weapon for cargo ships

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and stations

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imagine attacking a cargo ship and they just yeet a voltswagon filled with the backlog of a home depot shelf and a backback nuke at you

solid crater
solid crater
shut bronze
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part o the funy though

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(and fits in some weird mechanic that would incentivise a vanilla demonstration around it)

solid crater
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Yeah, I just feel like it'll be more confusing. It would also mean you'd need a lot of different stats for each one to fiddle with, depending on the quantity of each item in the shot!

shut bronze
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would be more o a doozy than a thermal resonance lance for sure

solid crater
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I'm not particularly creative, and I know others are more creative, but I think that it would be hard to come up with 21 different numerical stats for the different items to each affect!

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I'm sure a lot of people would like it, but it feels messy from a game design standpoint--and not in a good way. If you just fired each item for a different, single result, you'd get predictability; you'd get repeatability; you'd get the freedom to make each item do zany things, without having to worry about mixing the effects together in a single shot.

small geyser
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could have some of the more comon things be filler items

crisp river
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A.M.E. - Arbitrary Material Expulsor