#Garbage Gun
49 messages · Page 1 of 1 (latest)
lwt me jsut get the list of resorces and we ca start figureing out what each one could do
Sounds like a plan!
My general thoughts: there should be strong patterns here. For instance, all ores should share a similar mechanic and all refined items should share a similar mechanic.
Specifically, I was thinking that ores would give a "shotgun spread" or area-of-effect, and refined items would fire as a single projectile/ray.
What do you think?
power is also technicaly a resorce, but we could get around that by just making it so the gun also needs power
that sounds like it could be a good idea
add ammo for shrapnel maybe
Sounds good.
I was thinking that sulfur could act as a flamethrower "triangle", and ammo could shoot little fireballs. Iron/steel were the shrapnel ones in my thoughts.
(Iron being shrapnel, steel being slugs)
guessing amunitons would have there base efects, so;
missiles explode,
emps emit some power drain
nukes make a bigger boom
mines make it fragment more
and tcm does some heat
hyperium makes the projectile hitscan lol
part itself be cheap (as its expenses come by its function)
perhaps practically justified by it being a light occasional flinger rather than a bulky rifled continuous
in terms of item weght/damage i'd say it probibly goes something like;
uranium, tristeel, diamonds, steel, processers, hypercoil, coil
main reason tristeel is infront of diamonds is its literaly 3x stronger then diamonds
somehow
how many resources would u be shooting at once, like just "40 total" or take into acount the stack sizes of resources
perhaps diamond increases shot HP by a lot?
also mixing resources into one shot ye?
yep
do you think 10 items per shot is too littile?
probibly is
could be a baseline
what if shooting more resources costs more energy, but theres no limit
could have a capacitor module that increases energy storage for bigger shots
have a toggled minimum 👀
have something like chaingun mags, being compacters that can hold an editonal 5 items
thats aacttualy a better idea
the variaton would be chaotic which fits fringe
you have like big blasts with everything but the kitcen sink, then a bunch of small ones wich only have sinks
would also be a very welcome way for a cosmoteer to dump steel and other things even if it wasn't that sustainable
lol
item deletifier
actualy could be a good weapon for cargo ships
and stations
imagine attacking a cargo ship and they just yeet a voltswagon filled with the backlog of a home depot shelf and a backback nuke at you
Ten or twenty is what I was thinking.
Oh, hang on; that wasn't what I thought this was going to do. Mixing resources makes it a lot more complicated.
part o the funy though
(and fits in some weird mechanic that would incentivise a vanilla demonstration around it)
Yeah, I just feel like it'll be more confusing. It would also mean you'd need a lot of different stats for each one to fiddle with, depending on the quantity of each item in the shot!
would be more o a doozy than a thermal resonance lance for sure
I'm not particularly creative, and I know others are more creative, but I think that it would be hard to come up with 21 different numerical stats for the different items to each affect!
I'm sure a lot of people would like it, but it feels messy from a game design standpoint--and not in a good way. If you just fired each item for a different, single result, you'd get predictability; you'd get repeatability; you'd get the freedom to make each item do zany things, without having to worry about mixing the effects together in a single shot.
could have some of the more comon things be filler items
A.M.E. - Arbitrary Material Expulsor