#Overclocked HE/TCM Missile Factories power consumption is too high
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another balancing method would be to increase the power storage from 4 to 6
i havent tested any other OC factories yet
EMP, Mines and Nukes also likely have too much energy draw
heat generation is also incredibly high
Its a downside of the oc that you need better logistics
Better power logistics? What's your basis for this?
My module with 6 launcher and pd pretask has almost full sustain
Yea, wdym basis?
Why is it worth opposing this change of making the game easier and more convenient to work with
Because it would devalue setups with better logistics
it is, but it's overtuned right now, it runs out of power in the time it takes to charge a 3x battery
there's good logistics and then there's comp player logistics
I dont think oc are supposed to be easy to use. You can get reasonable sustain by using a capacitor like youd do on non oc facs or non oc pd
I agree but it is overtuned right now. im suggesting a slight reduction in power draw or a slight increase in power storage
i think power storage should be increased not power draw lessened. makes it more accessible without necessarily "buffing" its
yea, you're buffing how much power it can store and how long it can go, but thats way different than making it take less power imo
the main tihng is: power draw has a lasting consequence, which can result in any power decrease being possibly turned exponential depending on how far the cap is from the reactor
power storage just means it can go like 5 seconds longer before sputtering, having a heart attack, and dying
the power storage thing is actually extended to overclocking smaller thrusters like large ones
connected to an ER they consume power relatively quickly for their battery size meaning more than 1 crew will likely not give a fuck on an LR when in reality you need 2-3
i will bump this to say EMP factories cannot run at full efficiency even with light pretasking (maybe a better builder can figure out how, but I couldn't), they constantly run out of power. the best I was able to get an EMP factory to produce was ~.54 missiles per second, compared to its advertised rate of .67, it's quite sad
why even show that it can produce that fast when it's not achievable? or increase the power capacity so it can draw more crew and actually not perma run out of power
I assume nuke and mine factories likely have the same issue; TCM is mostly fine at its current power draw but I wouldn't mind more capacity, same with HE i think
further testing: the best EMP factory I've made so far only becomes competitive with storage-fed EMP at ~>=3 minutes of firing time (optimizing both for fire rate per credit)