#Missile plume for visibility and coolness

24 messages · Page 1 of 1 (latest)

exotic surge
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The plume effect would get affected by zoom differently, causing it to appear bigger at further distances

Example on how far distance zoom would look like

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closeup

solar wren
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Worth noting the processing and visual noise issues that come when there's 200+ of these in the air

exotic surge
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(sprite i used, slightly modified cannon overclock lights)

exotic surge
solar wren
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I meant the previous but the latter could be an issue as well

granite harness
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only heat missiles i think

exotic surge
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if its a sprite like overclocked large cannon (and my example) it should'nt be too much of a issue

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i was previously thinking something like resource dots, but i feel like leaning into the lens flare type of thing makes more sense

granite harness
exotic surge
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i think HE is the most needed for a visibility thing
it doesnt need to be a fancy plume it could be the resource dot idea (maybe we can have triangle missile indicators like ace combat or something)

exotic surge
tepid beacon
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If there are a billion missiles coming at you they don't need extra visibiliy, you're gonna notice

exotic surge
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zooming in closer helps you tell the shapes apart but i feel like this colorful show would be great

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both for individual missile/group missile visibility and overall graphical enhancement

regal path
granite harness
exotic surge
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true, it was mostly a proof of concept

granite harness
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there is no blue weapon, so maybe make he thrust blue and bright?

exotic surge
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maybe

exotic surge