Chainguns have many issues that they suffer from in high level play, restricting their use and building very strictly. These issues blend into casual play making them boring and uninteresting to use in my opinion:
- Inflexibility (layout)
- Inaccuracy
- Modules set in stone
- OC damage pool
Chainguns lack flexibility and versatility, which relegates them to use as a core weapon exclusively on rammers. This is because of the combination of multiple design choices.
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Magazines requiring long strips of space means they encourage design of compact cores within the vessel over use as a surface weapon. The strict requirement of a certain number of magazines to output respectable damage with the prohibitive size and weight of magazines means usage as a surface weapon, which demands compactness and relatively low weight, is infeasible.
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Inaccuracy is a core aspect of Chainguns' balance in the meta. As a high DPS hitscan weapon, their effectiveness at killing ships is delicately balanced almost entirely by their inaccuracy. However, this ultimately directly restricts their usage case to as close range as possible. It's not like they are useless at medium ranges; they are relatively effective with a core designed for a good focal point. However, their most effective range will always be short by design.
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Chainguns inhabit a strange niche of sustained burst damage. Their rampup and long reload times mean they have a short period where they deal massive damage output, and deal none or very little outside of that period they are firing. This further encourages ramming as you really require a guarantee that you can actually get full value of your chainguns against the enemy.
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Their shell is an odd bit of confused design. They seem to be trying to assist chainguns as a surface weapon, but its a microscopic benefit that doesn't really do much in any real high-performance context.