#give heat missile unique guidance
13 messages · Page 1 of 1 (latest)
also how much health do they have? i do think a stat adjustment would be decent if you changed their guidence
-# im too fucking lazy to open meltdown
also emp needs its initial brake/home modified a bit i think
Why do we need to change this, it’s fine as is
It’s small enough that this guidance would feel weird. The reason EMPs and Nukes work (besides balance) is because they’re big and look heavy
Adds more flavor and uniqueness
it's almost the same as he
it doesn't play very differently offensively or defensively
It doesn’t explode shit? That’s a pretty big difference
?? you pilot almost exactly the same way when using t offensively or defending from it
I don’t follow the idea behind not changing this. More interactions are more interesting allow for more replay-ability and creativity with the only downside being dev time invested which is up to the team to ration out. If im missing something im open to changing my mind.
Also giving them lower turning speed and higher top speed / lifetime would lean into the heat reduction aspects on larger ships which sounds so cool for example