#give heat missile unique guidance

13 messages · Page 1 of 1 (latest)

blazing shoal
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like old nuke or emp - high launch speed, no brakes, slow turn

possibly partially be just a regular homing projectile without inertia and only some motion is due to accel

candid scarab
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also how much health do they have? i do think a stat adjustment would be decent if you changed their guidence

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-# im too fucking lazy to open meltdown

blazing shoal
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also emp needs its initial brake/home modified a bit i think

wanton cedar
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Why do we need to change this, it’s fine as is

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It’s small enough that this guidance would feel weird. The reason EMPs and Nukes work (besides balance) is because they’re big and look heavy

slender pumice
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Adds more flavor and uniqueness

blazing shoal
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it doesn't play very differently offensively or defensively

wanton cedar
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It doesn’t explode shit? That’s a pretty big difference

blazing shoal
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?? you pilot almost exactly the same way when using t offensively or defending from it

slender pumice
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I don’t follow the idea behind not changing this. More interactions are more interesting allow for more replay-ability and creativity with the only downside being dev time invested which is up to the team to ration out. If im missing something im open to changing my mind.

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Also giving them lower turning speed and higher top speed / lifetime would lean into the heat reduction aspects on larger ships which sounds so cool for example