#OC CGs jam themselves after reaching a certain fire rate, limits the actual use of overclocking them
15 messages · Page 1 of 1 (latest)
wait..... wait WHAT? Normal CGs just jam themselves after shooting for a while???? That's even more stupid and unjustifiable.
OH MY GOD THIS IS TERRIBLE? Beyond useless!
yeah applicable to normal chainguns too
I'll mark it as "major", not just annoying then
and those mags are 100 long, so thats something achievable in a normal build grid
not just a big ships issue
Please be kind to Celeste. She's brought us some pretty incredible stuff with this preview and doesn't deserve to hear "Stupid and unjustifiable" when you find a bug. At any rate, it seems to happen at exactly 85 mags which is already pretty darn long. Claims of terrible and beyond useless are a little much
None of my (somewhat overdone for comedic effect) reaction to this bug is meant as an attack of the devs. I know they put a lot of hard work into the product and it shows, because the game is awesome. It's just that compared to the game's general awesomeness, it is hilariously silly when CGs just stop working because they're jammed.
I also told railfan that they "disgust me" for not knowing how OC rail penetration works. My humor is like that.
big ship fans in shambles