#strengthen weaknesses of oc parts
1 messages · Page 1 of 1 (latest)
True, OC is OP
like for oc shields -0,75x arks
for reactors - bigger explosion, constant damage when reactor have not 100% of health
for engines - maybe explosion of the engine room or thrust instability
for deck cannons - no chance of 0 stun
for disruptors - less damage to the shields(not the effect)
for sensor arrays - less radar range
for capacitors - very rare power drain
for lc - less arc of shrapnel
for cg - innaccuracy when firing bullets, less range
- slower animations
also for rectors fun feature will be that if energy is full reactor will start giving more heat exponentional
no no no, sensor attays are fine, those things give at least some chances to create full-on snipers
maybe in reverse? the more energy it produces, the more heat it creates (every battery produced=certain amount of heat)
cause otherwise people just wont let their reactor get any energy, constantly draining it
you can drain weapons but nor engines